Bug #24012

NLAW can autolock targets in expert difficulty

Added by Qazdar almost 6 years ago. Updated over 4 years ago.

Status:Rejected Start date:09/01/2011
Priority:Normal Due date:
Assignee:- % Done:


Target version:-
Affected ArmA II version: First affected build:
Reproduced by another DH user:No First affected ArmA II version:
I am using some Mods:No Single / Multi Player?:
I am using: BIForumURL:
Reproducible for you:No NGUrl:
Related to content of DLC: WIKIurl:


Well as simple repro start a mission in which you can shoot a target using NLAW in expert difficulty.

You can notice that the rockets goes automatically to the target,but the difference is that the hitbox is absent.

What i expect is that the player should keep aiming the target until the rocket hits it.

Related issues

related to ARMA2 Community Issue Tracker - Feature #15542: NLAW need soft launch system like Javelin Assigned 12/02/2010
related to ARMA2 Community Issue Tracker - Bug #45984: Locking delay is too short for most missile launchers Feedback 09/08/2012
related to ARMA2 Community Issue Tracker - Bug #15539: NLAW exploding prematurely Expired 12/02/2010


Updated by Qazdar almost 6 years ago

  • Description updated (diff)

Updated by kotov almost 6 years ago

But it fire and forget type in real life - but maximum 600m and 2 guys crew.Will be realistically keep it self-guided and but restrict 600m maximum range.
Optionally make rocket bigger to prevent 1 player carry launcher and several rockets.

Updated by Qazdar almost 6 years ago

what i mean is that in expert you should keep aiming the target,not shoot and forget.

Updated by Fireball almost 6 years ago

  • Due date set to 09/15/2011
  • Category set to Weapons
  • Status changed from New to Feedback
  • Affected ArmA II version deleted (Please select...)

So is it now a beam rider, SACLOS or a FF missile?

Updated by Qazdar almost 6 years ago

Well,in all SAAB videos,the shooter keeps aiming the target untill the ricket hits it.

Updated by zGuba almost 6 years ago

It's fire and forget weapon, guided by rules same as SACLOS with a difference that user tracks the moving target prior to firing. I find current solution satisfying but the maximum range should indeed be limited.

Updated by kju over 5 years ago

  • Category changed from Weapons to Gameplay

Updated by kju almost 5 years ago

  • Due date deleted (09/15/2011)
  • Category changed from Gameplay to Weapons

Updated by kju over 4 years ago

This needs sources to get changed.

Updated by Qazdar over 4 years ago

NLAW needs to have the same behaviour as Javelin,and that's all,the only thing that will change in expert is that you will only get the sound of the locking process and not the squarebox

Updated by kju over 4 years ago

Sorry this is contrary to your initial suggestion.

The square-box is missing as expert has no cursor (by default).
The sound is missing as it has no weaponLockDelay set - does it have one in reality and how much?

Updated by kju over 4 years ago

  • Status changed from Feedback to Rejected

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