Feature #23860

Vehicle's engines should start/stop with appropriate delay

Added by wore almost 4 years ago. Updated over 2 years ago.

Status:New Start date:08/27/2011
Priority:Normal Due date:
Assignee:- % Done:

0%

Category:-
Target version:-
Reproduced by another DH user:No First affected ArmA3 version:
Reproducible for you:No Single / Multi Player?:
Affected ArmA3 version:

Description

May be less than real, but still. In TOH we're already have some prepairs before lift-off, amy be would be nice to have the same for all vehicles in Arma

History

Updated by Kol9yN over 3 years ago

  • Reproduced by another DH user set to No
  • I am using some Mods set to No
  • Reproducible for you set to No

Fully Agree, must have, 1-3 seconds to start engine (different engine types). Sometimes its make 'hot' moments in game, when player see tank or another enemy and try drive away :)

Updated by MagicStuffUser about 3 years ago

and have chanse to not be started when engine been damaged

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