Bug #23716

Blurry textures (LOD problem)

Added by CorsairFlyer over 3 years ago. Updated about 3 years ago.

Status:Expired Start date:08/22/2011
Priority:Normal Due date:09/08/2011
Assignee:- % Done:

0%

Category:Rendering
Target version:-
Affected ArmA II version:1.59.79384 First affected build:Unknown
Reproduced by another DH user:No First affected ArmA II version:
I am using some Mods:Yes Single / Multi Player?:
I am using:CO (OA+A2) BIForumURL:
Reproducible for you:Yes NGUrl:
Related to content of DLC: WIKIurl:

Description

Ground, trees, objects.. textures are often blurry in highly detailed zones (forest, towns, or with lot of units).
Also the LOD loading don't seem to appear correctly.

Check this for more info
http://dev-heaven.net/issues/23651

arma2oa_2011-08-20_13-49-13-49.jpg (215.6 kB) CorsairFlyer, 08/22/2011 22:26

arma2oa_2011-08-22_00-26-55-83.jpg (293.5 kB) CorsairFlyer, 08/22/2011 22:26

arma2oa_2011-08-20_13-46-57-01.jpg (203.9 kB) CorsairFlyer, 08/22/2011 22:26

arma2oa_2011-08-22_23-34-15-35.jpg (179.8 kB) CorsairFlyer, 08/22/2011 22:26


Related issues

related to A.C.E. for OA - Bug #23651: Blurry textures Rejected 08/21/2011

History

Updated by CorsairFlyer over 3 years ago

  • Affected ArmA II version changed from 1.59.79384 Win Server to 1.59.79384

Updated by Fireball over 3 years ago

  • Due date set to 09/08/2011
  • Status changed from New to Feedback

Can you make sure that the bush texture issues aren't ATOC based?

Edit your Arma2OA.cfg and set ATOC=0 and try again.

If yes, this is a dupe of #17145.

Updated by CorsairFlyer over 3 years ago

Fireball wrote:

Can you make sure that the bush texture issues aren't ATOC based?

Edit your Arma2OA.cfg and set ATOC=0 and try again.

If yes, this is a dupe of #17145.

Tried on ATOC 0, no change. But as I see, the ground is not affected in 17145, unlike to me.
And it happens on all maps (even modded maps like Capraia).

Updated by CorsairFlyer over 3 years ago

  • Category set to World

Updated by CorsairFlyer over 3 years ago

  • Category deleted (World)

Updated by CorsairFlyer over 3 years ago

  • Category set to Rendering

Updated by Fireball over 3 years ago

Not sure what you're seeing, but unless you know how to "fix" (or workaround, rather) it, or somebody else can repro it, we don't know what causes it.

Did you try playing with the VRAM settings (e.g. setting them to Normal or Default)?

Updated by silvercanary over 3 years ago

  • File ArmA2OA_2011-04-26_08-20-55-48.jpg added

Updated by CorsairFlyer over 3 years ago

Fireball wrote:

Not sure what you're seeing, but unless you know how to "fix" (or workaround, rather) it, or somebody else can repro it, we don't know what causes it.

Did you try playing with the VRAM settings (e.g. setting them to Normal or Default)?

Sorry for being late, but I tested with default memory.
It seems to be very better, but I'm still testing.

Updated by Fireball over 3 years ago

  • File deleted (ArmA2OA_2011-04-26_08-20-55-48.jpg)

Updated by Fireball over 3 years ago

  • Status changed from Feedback to Expired

Feedback timeout. Probably a non-issue.

Updated by CorsairFlyer over 3 years ago

Fireball wrote:

Feedback timeout. Probably a non-issue.

Oh, sorry for non updtate, forgot that post.
I'm still running with Default memory settings; the game runs fine now, no more texture problem.

Updated by kju about 3 years ago

Read a very recent report of another guy that from him reducing terrain details (grass distance and detail level) sorted the problem.

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