Bug #23516

AI immediately tries to get into cover when first set to combat behavior

Added by kju about 4 years ago. Updated about 3 years ago.

Status:Assigned Start date:08/16/2011
Priority:Normal Due date:
Assignee:Dwarden % Done:

0%

Category:AI Issues
Target version:-
Affected ArmA II version:1.60 BETA First affected build:
Reproduced by another DH user:Yes First affected ArmA II version:
I am using some Mods:No Single / Multi Player?:
I am using:CO (OA+A2) BIForumURL:
Reproducible for you:Yes NGUrl:
Related to content of DLC: WIKIurl:

Description

Obs
The following situation can be seen in the demo missions:
  1. AI spots a target
  2. AI reveal target as infantry treat
  3. AI engages and kills threat
  4. AI switches to combat behavior
  5. AI turns 360° to move into a (known?) cover
Exp
When an AI switches to combat behavior, it should evaluate the situation first
to be able to judge what is best in the situation.
This normally means to fire back into the direction of the (known/last) threat,
at least for a second or two, then decided to either:
  1. push on (continue in the same direction)
  2. lay down/crouch (to be able to return fire)
  3. move into cover

Right now it seems a 100% decision to immediately move into cover.
In most cases this means moving backwards.

Repro
  1. Run the attached demo missions in the editor
  2. Watch the AI engage and kill the first threat
  3. Notice that after killing the first threat and now being in danger mode it turns backwards / his back to the direction the enemy came from with potential more incoming from there

5785.7z (2.8 kB) kju, 08/16/2011 17:52


Related issues

related to ARMA2 Community Issue Tracker - Bug #5785: AI view not obstructed by grass layer Closed 11/11/2009
related to ARMA2 Community Issue Tracker - Feature #23308: AI infantry in combat mode never sprints (to cover for ex... Assigned 08/10/2011 11/10/2011
related to ARMA2 Community Issue Tracker - Feature #23307: AI infantry is unable to walk backwards Assigned 08/10/2011
related to ARMA2 Community Issue Tracker - Bug #23301: AI is unable to pointpoint sound source (well) Duplicate 08/10/2011 11/01/2011
related to ARMA2 Community Issue Tracker - Bug #25544: AI infantry does not react properly on being under fire f... Assigned 10/16/2011 01/16/2012
related to ARMA2 Community Issue Tracker - Bug #25543: AI infantry units not moving into nearby cover when threa... Feedback 10/16/2011 02/18/2012

History

Updated by zGuba about 4 years ago

  • Status changed from New to Assigned
  • Reproduced by another DH user changed from No to Yes

Updated by Bouben about 3 years ago

"This normally means to fire back into the direction of the (known/last) threat, at least for a second or two..."

This scares me. I remember when we proposed that AI should be much faster in running into cover and not standing still and looking around while fired at. I am afraid of complications that could raise from this request.

However I definitely agree that this is a problem:
"Notice that after killing the first threat and now being in danger mode it turns backwards / his back to the direction the enemy came from with potential more incoming from there"

Updated by kju about 3 years ago

  • Description updated (diff)
  • Due date deleted (11/01/2011)

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