Feature #23308

AI infantry in combat mode never sprints (to cover for example)

Added by kju almost 6 years ago. Updated over 5 years ago.

Status:Assigned Start date:08/10/2011
Priority:Normal Due date:11/10/2011
Assignee:- % Done:


Category:AI Issues
Target version:-
Affected ArmA II version:1.60 BETA First affected ArmA II version:
Reproduced by another DH user:Yes Single / Multi Player?:
I am using some Mods:No BIForumURL:
I am using: NGUrl:
Reproducible for you:Yes WIKIurl:
Related to content of DLC:


For example when AI is under fire and it is trying to reach a new cover point,
it should consider to spring there to get there ASAP.

Another example might be nearby armor/very dangerous threat to make AI seek
cover/safety ASAP.

22935.utes.7z (1.4 kB) kju, 08/10/2011 14:06

Related issues

related to ARMA2 Community Issue Tracker - Feature #23307: AI infantry is unable to walk backwards Assigned 08/10/2011
related to ARMA2 Community Issue Tracker - Bug #23516: AI immediately tries to get into cover when first set to ... Assigned 08/16/2011
related to ARMA2 Community Issue Tracker - Feature #23526: Make AI infantry to kneel or lay down when exhausted when... Assigned 08/17/2011


Updated by kju almost 6 years ago

  • File 22935.utes.7z added
  • Affected ArmA II version changed from Please select... to 1.60 BETA
  • Reproducible for you changed from No to Yes

Here is a demo mission that shows one problem.

The bluefor AI takes out a first OPFOR.
It now switches to combat behavior. This means it moves very slowly (walk).
And it tends to lay down several times in this situation.

Most times it gets under fire from the second AI while still in the open.

Instead if should sprint for cover (the barracks on the left side).

Or stay crouch/lay down to return fire effectively.
Right now with the weapon sway from movement, injury, near hits,
the bluefor AI (esp. when not being invulnerable) has little chance.

Updated by Sonsalt almost 6 years ago

Especially in urban areas this behavior gets most of the AI killed and reduces significantly the Experience playing againt it

Updated by Fireball almost 6 years ago

  • Due date set to 11/10/2011
  • Status changed from New to Assigned
  • Reproduced by another DH user changed from No to Yes

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