Feature #23246

Ability to define "shots per sound" value in weapon mode config

Added by zGuba about 4 years ago. Updated almost 4 years ago.

Status:Assigned Start date:08/08/2011
Priority:Normal Due date:
Assignee:Dwarden % Done:

0%

Category:Sound
Target version:-
Affected ArmA II version: First affected ArmA II version:
Reproduced by another DH user:No Single / Multi Player?:
I am using some Mods:No BIForumURL:
I am using: NGUrl:
Reproducible for you:No WIKIurl:
Related to content of DLC:

Description

Currently most AI bursts from medium RoF weapons like AZP85 sound weird, because the sounds are triggered for every single shot.

To improve this, I suggest adding another sound parameter:


burst = 20;
soundBurst = 0;
soundBurstLength = 4;

to weapon/mode config.

Requested behaviour would be:
  • 0, 1 = as it is now
  • 2 and more = trigger sound only per n shot. Beware of distance>100m optimization that lowers AIs Rate of Fire!

Related issues

related to ARMA2 Community Issue Tracker - Feature #23245: Ability to enable separate sound sample channels per each... Assigned 08/08/2011
related to ARMA2 Community Issue Tracker - Bug #21653: Collective sound engine issues ticket Assigned 07/01/2011 06/14/2012

History

Updated by zGuba about 4 years ago

  • Description updated (diff)

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