AI does not compensate high weapon sway level
|Affected ArmA II version:||1.60 BETA||First affected build:|
|Reproduced by another DH user:||No||First affected ArmA II version:|
|I am using some Mods:||No||Single / Multi Player?:|
|I am using:||BIForumURL:|
|Reproducible for you:||Yes||NGUrl:|
|Related to content of DLC:||WIKIurl:|
What means high weapon sway level
There is weapon sway by stance.
This sway gets amplified by fatigue.
Fatigue is caused by exhaustion from movement,
by getting injured or by stress (near impacts).
AI only fires onto an enemy when it can aim onto
the target long enough - now with high weapon sway
it leads to AI not firing much or not at all.
It does not compensate this by reducing its movement
(speed) and its stance (kneeling/lay down).
If AI has high weapon sway from fatigue or injury,
it should adjust its movement speed and keel/lay down
- Run attached mission in the editor
- Use radio trigger ALPHA (internal) or BRAVO (gunner) for AI view
- Notice how AI has more and more hard times to aim well enough after momvement
- Or especially when hit
While the AI tends to lay down when stopping at a cover
(unrelated to fatigue level though as it does it all the time),
it tends to stand up way too fast again / not wait in cover
to recover from the movement.