Bug #23122

MHQ can be deployed several times

Added by idl0r almost 5 years ago. Updated over 3 years ago.

Status:Closed Start date:08/04/2011
Priority:High Due date:
Assignee:wobbleyheadedbob % Done:

100%

Category:-
Target version:Multi-Session Operations - MSO v4.3
Component:WHB_Multispawn Reproduced by another DH user:Yes
Close Reason: I am using some Mods:No
Affected Version:4.03

Description

When you want to deploy an MHQ it takes some minutes, if you then click again on "Deploy HQ" it'll spawn another one as well.
This has been tested on Chernarus but I guess others are affected as well.

History

Updated by zorrobyte almost 5 years ago

I can confirm on Takistan.

Updated by wobbleyheadedbob over 3 years ago

Yeah, I'm aware of this, my implementation has some serious design flaws, the server lag means that the option to deploy remains available for a while. I'm looking to address it but jsut struggling to find time to sit down and do some proper work on it.

Updated by Tupolov over 3 years ago

  • Assignee set to Tupolov
  • Priority changed from Normal to High
  • Target version set to MSO v4.6
  • Component set to WHB_Multispawn

Updated by Tupolov over 3 years ago

  • Affected Version set to 4.03

Updated by wolffy.au over 3 years ago

  • Project changed from Multi-Session Operations to MSO Logistics and Support
  • Category deleted (Script)

Updated by Tupolov over 3 years ago

  • Target version changed from MSO v4.6 to MSO v4.3

Updated by Tupolov over 3 years ago

  • Assignee deleted (Tupolov)

Updated by Tupolov over 3 years ago

  • Assignee set to wobbleyheadedbob

Updated by wobbleyheadedbob over 3 years ago

  • Status changed from New to In progress
  • Reproduced by another DH user changed from No to Yes

Updated by wobbleyheadedbob over 3 years ago

  • % Done changed from 0 to 40

Spent the evening reworking the underlying control structures for state changes. Think I may have solved the problem but I'll need to test on a dedi-box to confirm whether its working. Locally the new method works and is far more robust but only time and testing will tell for sure.

https://github.com/wobbleyheadedbob/MultiSpawn_Script.utes/downloads

Updated by wobbleyheadedbob over 3 years ago

  • % Done changed from 40 to 50

Hosted my own dedi server and as a client attempted the double-deploy. This fix works however I'll need to stress test with multiple clients to ensure the state change on the MHQ object is broadcast in a timely manner otherwise we'll have the same problem.

Updated by wobbleyheadedbob over 3 years ago

  • Status changed from In progress to Resolved
  • % Done changed from 50 to 100

Fixed and pushed to dev branch. Ready for testing.

Updated by Tupolov over 3 years ago

  • Status changed from Resolved to Closed

Appears to now be working on v4.3

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