Bug #23083

AI tunguska doesn't use missiles often

Added by Qazdar almost 6 years ago. Updated over 4 years ago.

Status:Assigned Start date:08/03/2011
Priority:Normal Due date:
Assignee:Dwarden % Done:


Category:AI Issues
Target version:-
Affected ArmA II version:1.63 Beta First affected build:
Reproduced by another DH user:Yes First affected ArmA II version:
I am using some Mods:No Single / Multi Player?:
I am using: BIForumURL:
Reproducible for you:Yes NGUrl:
Related to content of DLC: WIKIurl:


The AI gunner in a Tunguska tries to engage even fast flying planes with the main gun (2A38M Gun).
It even uses that one only on-again-off-again. However it does not use its 9M311 missile launcher at all
or only very late and only on-again-off-again.

The Tunguska should use actively and aggressively the 9M311 missile launcher vs air targets,
especially vs fast flying planes (instead of the 2A38M Gun).

  1. Run the attached mission in the editor
  2. Watch or use radio ALPHA for commander view of the Tunguska

23083.zip - 0 0 1 to switch commander view (1.1 kB) alef, 08/12/2011 21:42

Related issues

related to ARMA2 Community Issue Tracker - Bug #25046: CfgWeapons - faulty midRangeProbab definition for Sidewin... Assigned 10/01/2011 12/01/2011
related to Arma 2: Community Configuration Project - Bug #61937: AI Tunguska hardly uses the AA missile Closed 10/28/2012


Updated by kju almost 6 years ago

  • Category set to AI Control
  • Status changed from New to Feedback

Updated by alef almost 6 years ago

  • File 23083.zip added
  • Due date set to 08/26/2011
  • Status changed from Feedback to Assigned
  • Affected ArmA II version changed from Please select... to 1.60 BETA

Updated by kju almost 6 years ago

  • Description updated (diff)
  • Due date changed from 08/26/2011 to 11/01/2011
  • Category changed from AI Control to AI Issues
  • Assignee set to Dwarden
  • Reproduced by another DH user changed from No to Yes
  • Reproducible for you changed from No to Yes

Updated by kotov over 5 years ago

If we are talking about warfare:
m6 and tunguska spawn with he as default well and even when you jump gunner and switch it to rockets when it finished round switches to HE even missile reloaded.

Updated by kju over 5 years ago

Probably due to #25046 - see comment 2.

Updated by kotov almost 5 years ago

still not working properly,
Yesterday played warfare on 1.62 server, every time when my ai reported enemy drone nearby I have to jump driver and force ai open fire using rockets.
I keep ai gunner and commander inside but ai switched to he gun as soon as I jump out ,and even drone fly very near and slow Tunguska not used nether missiles or gun on its own.

Updated by kju over 4 years ago

  • Due date deleted (11/01/2011)
  • Affected ArmA II version changed from 1.60 BETA to 1.63 Beta

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