Bug #22997

Stuck on death animation after being carried unconscious

Added by columdrum about 4 years ago. Updated almost 4 years ago.

Status:Closed Start date:07/31/2011
Priority:Normal Due date:09/30/2011
Assignee:rocko % Done:

100%

Category:-
Target version:1.13
Component:sys_wounds Affected Version:
Close Reason:

Description

Well this one is a really old one, and it has been there for many versions. Its not that important because it can be fixed with "fix headbug" button and it happens few times. But now that ACE it's on "maintenance mode" could be a good time to fix it.

Way to reproduce:

1- Get one soldier unconscious, for example hitting the legs with a pistol. It must be in the kind of unconscious that you get up after a while.
2- On that state, carry this unconscious player on back( dont know if it happens with simple drag too)
3- After a few time carrying it, drop him anywhere
4- Heal him. He will remain stuck on death animation, he won't move even while applying medkit


Related issues

duplicated by A.C.E. for OA - Bug #24610: Bug moving of the wounded fighter Duplicate 09/18/2011

History

Updated by Xeno about 4 years ago

  • Target version set to Planned (Needs Contributors)

Updated by GadgetUK about 4 years ago

I've seen this a lot myself. Injured troops healed but they just lay there. OR they get up, run a bit and just fall down again for no reason.

Updated by Sickboy about 4 years ago

  • Status changed from New to Feedback

Please include rpt.
Tried with the latest betas btw?

Updated by rocko about 4 years ago

  • Assignee set to Sickboy

Updated by Sickboy about 4 years ago

  • Assignee changed from Sickboy to rocko

Updated by columdrum about 4 years ago

Sickboy wrote:

Please include rpt.
Tried with the latest betas btw?

I havent tried last betas and RPT is totally clean, its easy to reproduce. I will reproduce it again and upload the RPT anyways when i get some free time.

The issue GadgetUK describes i think that is other diferent, that its pretty random and hard to repro(same result but under other conditions :P). The original ticked bug have been there for a lot of versions and its still there as far as i know

One thing i forgot to mention in the ticket, its that you should carry the unconscius player enough for him to wake up from unconscious.

Updated by Sickboy about 4 years ago

  • Due date set to 08/08/2011

Updated by Sickboy about 4 years ago

  • Due date changed from 08/08/2011 to 08/15/2011

Updated by rocko about 4 years ago

  • Component set to sys_wounds

Updated by rocko almost 4 years ago

  • Due date changed from 08/15/2011 to 09/30/2011

Updated by rocko almost 4 years ago

  • Target version changed from Planned (Needs Contributors) to 1.13

Updated by rocko almost 4 years ago

  • Status changed from Feedback to Resolved
  • % Done changed from 0 to 100

Updated by Sickboy almost 4 years ago

  • Status changed from Resolved to Closed

Available in the about to be released ACE for OA 1.12 Update 1.

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