Placed AI die on/near spawn.
|Affected ArmA II version:||1.04.59026||First affected build:|
|Reproduced by another DH user:||Yes||First affected ArmA II version:|
|I am using some Mods:||Single / Multi Player?:|
|I am using:||BIForumURL:|
|Reproducible for you:||NGUrl:|
|Related to content of DLC:||WIKIurl:|
When AI are placed in the editor in water, they 'freeze' (i.e. do not fall into the water itself) and die a number of seconds later.
The same behaviour is seen when setPos'ing an AI anywhere (over/in water, or over/on land).
This bug was introduced in 1.02 - prior versions were not affected. I've had a number of people confirm this in the thread on the BIS forum.
Updated by JamesF1 over 7 years ago
This can be temporarily fixed by giving the AI a waypoint of some description. This must be a waypoint that requires movement (e.g. it cannot be a SCRIPTED waypoint). It must not be placed on top of the unit (~1m away), and must not be a great distance away (no more than ~10m, from what I've tested briefly).
If you want the unit to just stay where it is, give it a waypoint, and then use
1 _unit disableAI "MOVE";
Updated by alef about 7 years ago
- Affected ArmA II version changed from 1.02.58064 to 1.03.58627
Videos and repro available at #2305. According to that, still happening on 1.03.
Updated by Fireball about 7 years ago
- File mission.sqm added
- Due date changed from 09/25/2009 to 10/25/2009
- Reproduced by another DH user set to Yes
Repro'ed it; see attached mission.
Updated by Dwarden about 7 years ago
- Priority changed from High to Normal
- CPU set to Please specify!
workaround is use of setPosASL
Updated by zGuba almost 7 years ago
- Status changed from Assigned to Feedback
Does it appear with latest beta? #5502 seems to be similar and fixed.