Feature #22135

AI and med supplies

Added by Kol9yN almost 4 years ago. Updated about 2 years ago.

Status:Rejected Start date:07/10/2011
Priority:Low Due date:
Assignee:- % Done:

0%

Category:Script
Target version:-
Component:sys_wounds Affected Version:
Close Reason:Out of Scope

Description

AI does not try to searching and collect additional medical supplies from the crates and dead bodies, because he does not consider them a priority, it is primarily concerned with medic!

Please Fix this...

AI medics not actually without this!

History

Updated by Kol9yN almost 4 years ago

possible terms of reference:

Set a min and max number of attempts to find per # min's or dead bodyes if the stock is less than 1 per unit;

If Medic class and have a rucksack, try collect a max avalible med items * #(6) (default amount of the squad), medkids * amount of friendly units arround, and set a max units 6-12. And put all the collected med. supplies in backpack.

Thanks for what makes this game better, and for what will make these changes to the bot!

Updated by Sickboy almost 4 years ago

  • Status changed from New to Assigned
  • Assignee changed from Sickboy to Robalo
  • Priority changed from High to Low
  • Target version deleted (1.12)
  • Component set to ai

Updated by Sickboy almost 4 years ago

  • Tracker changed from Bug to Feature

Updated by Kol9yN almost 4 years ago

Thanks man!
Please do not forget to also fix it! ;))
This fix can be attributed to a system of injury

Updated by Robalo almost 4 years ago

You can try this mod in the meantime, handles it: http://forums.bistudio.com/showthread.php?t=107526

Updated by Kol9yN almost 4 years ago

Robalo wrote:

You can try this mod in the meantime, handles it: http://forums.bistudio.com/showthread.php?t=107526

ASR AI ignore ACE med suplies and other ACE items, if it worked, I would not have started this thread!!

And why?!Oo we must use another mods, if this seems been great in ACE!

Tweak this please!

Updated by JT almost 4 years ago

Kol9yN wrote:

Robalo wrote:

You can try this mod in the meantime, handles it: http://forums.bistudio.com/showthread.php?t=107526

ASR AI ignore ACE med suplies and other ACE items, if it worked, I would not have started this thread!!

And why?!Oo we must use another mods, if this seems been great in ACE!

Tweak this please!

That thread mentions:

ACE mod features (auto-enabled when ACE mod is active)
- Also grab extra frags and smokeshells found in ACE.
- Rearming from own ACE backpacks or other AI's packs in the group.
If the ACE Wounding module is active:
- Take bandages. Medics will also take epi, morphine and medkits.
- Rearm from unconscious units.

I haven't tried it myself, but maybe you're referring to an older version?

Updated by Robalo almost 4 years ago

I'm the author of ASR AI btw :D

Updated by rocko almost 4 years ago

  • Target version set to Planned (Needs Contributors)

Updated by rocko almost 4 years ago

  • Component changed from ai to sys_wounds

Updated by rocko about 2 years ago

  • Target version changed from Planned (Needs Contributors) to TBD

Updated by rocko about 2 years ago

  • Status changed from Assigned to Rejected
  • Assignee deleted (Robalo)
  • Target version deleted (TBD)
  • Close Reason set to Out of Scope

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