Bug #21653

Collective sound engine issues ticket

Added by zGuba about 4 years ago. Updated about 3 years ago.

Status:Assigned Start date:07/01/2011
Priority:Normal Due date:06/14/2012
Assignee:- % Done:

0%

Category:Sound
Target version:-
Affected ArmA II version:1.60.87580 First affected build:
Reproduced by another DH user:Yes First affected ArmA II version:
I am using some Mods:No Single / Multi Player?:
I am using: BIForumURL:
Reproducible for you:Yes NGUrl:
Related to content of DLC: WIKIurl:

Description

1. Speed of sound and pitch
- does not apply to consecutive shots (bursts or rapid fire) #8244 #23245
- does not delay pitch changes in time (engine sound on crashing aircrafts) #11243
- supersonic missiles can be heard while approaching targets #28659

2. Features for sound customization
- ability to use separate sound channels for every weapon fire sound event #23245
- ability to define shots per sound #23246
- allow usage various sound files for normal and last shots in the magazine (example - M1 Garand)
- usage of various sound files for various distance ranges
- generic echo depending on environment

3. "Said" sounds - say/say3D/animals
- animals and actors can be heard during cutscenes #7194
- ability to alter sound pitch, initial delay, ambient occlusion #23714


Related issues

related to ARMA2 Community Issue Tracker - Feature #23245: Ability to enable separate sound sample channels per each... Assigned 08/08/2011
related to ARMA2 Community Issue Tracker - Feature #23246: Ability to define "shots per sound" value in weapon mode ... Assigned 08/08/2011
related to ARMA2 Community Issue Tracker - Feature #23714: Extended version of say3D with additional parameters - vo... Assigned 08/22/2011
related to ARMA2 Community Issue Tracker - Feature #11699: [OA] The human should whisper if the unit he is talking t... Closed 07/05/2010
related to ARMA2 Community Issue Tracker - Bug #12833: Revolver plays wrong shot sound after a reload Assigned 08/09/2010 09/08/2011
related to ARMA2 Community Issue Tracker - Bug #7194: Animal sounds in cutscenes Assigned 12/20/2009 03/01/2011
related to ARMA2 Community Issue Tracker - Bug #7522: Weapon sounds stick to initial sound channels Expired 12/29/2009 06/14/2011
related to ARMA2 Community Issue Tracker - Feature #19254: Add more BIKI information on SOUND Assigned 04/28/2011
related to ARMA2 Community Issue Tracker - Feature #11243: Sound pitch changes affected by speed of sound Assigned 06/15/2010
related to ARMA2 Community Issue Tracker - Bug #14806: Music skipping using 'esc' key Assigned 11/01/2010
related to ARMA2 Community Issue Tracker - Bug #11359: Sound is not resumed after pausing game Assigned 06/19/2010 12/01/2011
related to ARMA2 Community Issue Tracker - Bug #3056: Indefinitely "bush-sound repeating" at certain bush/tree ... Assigned 07/24/2009 12/01/2011
related to ARMA2 Community Issue Tracker - Feature #6646: Sounds - Suggestions Assigned 12/08/2009
related to ARMA2 Community Issue Tracker - Bug #8244: Speed of sound broken - Lack of delay in weapon sounds Assigned 01/17/2010 09/20/2011
related to ARMA2 Community Issue Tracker - Bug #28659: Incoming supersonic missiles or aircrafts can be heard by... Assigned 02/13/2012

History

Updated by zGuba about 4 years ago

  • Description updated (diff)

Updated by zGuba about 4 years ago

  • Subject changed from Sound engine issues - collective ticket to Collective sound engine issues ticket
  • Due date changed from 07/14/2011 to 10/14/2011
  • Status changed from Feedback to Assigned
  • Assignee deleted (zGuba)

Updated by zGuba about 4 years ago

  • Affected ArmA II version changed from Please select... to 1.59.79384

Updated by zGuba about 4 years ago

  • Reproduced by another DH user changed from No to Yes
  • Reproducible for you changed from No to Yes

Updated by zGuba about 4 years ago

  • Description updated (diff)

Updated by zGuba about 4 years ago

  • Description updated (diff)

Updated by zGuba about 4 years ago

  • Description updated (diff)

Updated by zGuba about 4 years ago

  • Description updated (diff)

Updated by zGuba about 4 years ago

  • Description updated (diff)

Updated by zGuba about 4 years ago

  • Description updated (diff)

Updated by zGuba about 4 years ago

  • Description updated (diff)

Updated by zGuba about 4 years ago

  • Description updated (diff)

Updated by zGuba about 4 years ago

  • Description updated (diff)

Updated by zGuba about 4 years ago

  • Description updated (diff)

Updated by zGuba about 4 years ago

  • Description updated (diff)
  • Due date changed from 10/14/2011 to 06/14/2012
  • Language deleted (Please set for missions)

Updated by zGuba about 4 years ago

  • Description updated (diff)

Updated by zGuba about 4 years ago

  • Description updated (diff)

Updated by Megagoth1702 over 3 years ago

+1000 On this... We need someone who did the sound engine to sit down for a few days and write a LOT of documentation. I would donate.

Updated by zGuba over 3 years ago

  • Description updated (diff)

Updated by zGuba over 3 years ago

  • Affected ArmA II version changed from 1.59.79384 to 1.60.87580

Also available in: Atom PDF