Feature #20379

Damageable Sensors & Optics

Added by Trips over 3 years ago. Updated over 2 years ago.

Status:New Start date:06/13/2011
Priority:Normal Due date:
Assignee:- % Done:

0%

Category:Gameplay
Target version:-
Reproduced by another DH user:No First affected ArmA3 version:
Reproducible for you:No Single / Multi Player?:
Affected ArmA3 version:

Description

We already have mechanical failure due to battle damage in vehicles. In ArmA 3 i'd like to see that expanded to sensors (e.g. radar) and optics in aircraft and vehicles. These are fragile systems after all and many vehicles have backups for that reason.

History

Updated by pettka over 3 years ago

  • Category set to Gameplay

Updated by Kol9yN about 3 years ago

  • Reproduced by another DH user set to No
  • I am using some Mods set to No
  • Reproducible for you set to No

Lamps and lights too, its a greatest tactical feature to night operations, Image:

Players engage enemy camp where more lights arround base - destroy light and squad have benefits and more opportunities for tactical maneuvers, or 'kill' searchlights on helicopters or headlights on cars!

Updated by Magician almost 3 years ago

yeah, aimpoint and eotech are electronic device, and can turn off by malfuction and turrets hud or airplane hud must turn off too by electrical malfuctions

Also available in: Atom PDF