Bug #1992

ace_sys_overheating not working

Added by Sonsalt about 6 years ago. Updated about 6 years ago.

Status:Closed Start date:06/11/2009
Priority:Normal Due date:
Assignee:Sickboy % Done:

100%

Category:-
Target version:0.1
Component: Affected Version:
Close Reason:

Description

Neither the LMGs nor the vehicle MGs have overheating.

- no error message

Associated revisions

Revision 421d627f
Added by rocko about 6 years ago

~FIXED: overheating issues, fixes #1992

History

Updated by rocko about 6 years ago

How do you know ?

I have smoke on the barrel when it gets too hot. Also bullets do spray more when I fire some magazines.
It's best visible when using M240 or Mk48, with tracers.

Updated by Sonsalt about 6 years ago

Oh maybe I was looking for a different effect. I fired several mags without any jam or info that it was overheated.

I should have looked for that effect too you are right.

Updated by rocko about 6 years ago

I can't produce JAMS with current version. No idea why. Probably the JAM chance is very low currently, think it is somewhere around 0.05 %

Updated by Sickboy about 6 years ago

  • Assignee set to Sickboy

Sonsalt please try again after updating your repositories.
Add in the mission: ace_sys_overheating_debugjam = true
Please post the results. The debugjam should jam the weapon quickly. If it works, it might be the chance is really too low like Rocko said.

Updated by Sickboy about 6 years ago

  • Target version set to 0.1

Updated by Sonsalt about 6 years ago

Retested as requested, also checked the dispersion this time and the smoke

Test: firing 4 MAGS M240

1. No noticeable increase of dispersion
2. No increase of smoke
3. No JAM

I tested this 3 times

Updated by rocko about 6 years ago

  • Status changed from New to Closed
  • % Done changed from 0 to 100

Status geƤndert durch Changeset 421d627fe70b000de1714a42e7566f1956e077a6.

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