Bug #19780

No audible explosions for 30 and 40mm cannons [CO]

Added by Mr.Ben about 4 years ago. Updated over 3 years ago.

Status:Rejected Start date:05/16/2011
Priority:Normal Due date:02/01/2012
Assignee:Dwarden % Done:

0%

Category:Sound
Target version:-
Affected ArmA II version:1.60 BETA First affected build:
Reproduced by another DH user:Yes First affected ArmA II version:
I am using some Mods:No Single / Multi Player?:
I am using:CO (OA+A2) BIForumURL:
Reproducible for you:Yes NGUrl:
Related to content of DLC: WIKIurl:

Description

The explosive cannon rounds for vehicles such as Ah-64, do not have explosion sounds since 1.59. The impact noise is there, when it hits an object, but no sound of explosions. Previously, there was to my knowlege a sound of the exploding round. I have other members of my community which can confirm this also.

History

Updated by Fireball about 4 years ago

  • Category set to Sound
  • Status changed from New to Assigned
  • Affected ArmA II version changed from Please select... to 1.59.79384
  • Reproduced by another DH user changed from No to Yes
  • Reproducible for you changed from No to Yes

Updated by Fireball about 4 years ago

  • Due date set to 08/16/2011

Updated by Dwarden about 4 years ago

  • Assignee set to Dwarden
  • Target version set to Upcoming version

shall be renamed to "No audible explosions ..."

Updated by Dwarden over 3 years ago

  • Subject changed from Explosive noises no longer work in 1.59 for 30 and 40mm cannons [CO] to No audible explosions for 30 and 40mm cannons [CO]
  • Status changed from Assigned to Feedback
  • I am using set to CO (OA+A2)

still present in last betas ?

Updated by Mr.Ben over 3 years ago

The explosive sounds are still missing.

Tested with build 86476

Updated by kju over 3 years ago

  • Due date changed from 08/16/2011 to 02/01/2012
  • Affected ArmA II version changed from 1.59.79384 to 1.60 BETA

Updated by Dwarden over 3 years ago

  • Status changed from Feedback to Assigned
  • Target version changed from Upcoming version to 1.60 BETA

Updated by Dwarden over 3 years ago

  • Status changed from Assigned to Rejected

as far i discovered there never was sound for these and one of reason is that it would over-flood sound engine

so for now rejected as design compromise

Updated by kju over 3 years ago

  • Target version deleted (1.60 BETA)

This sounds strange to me.

It would be a problem for other type of rapid fire weapons too, no?

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