Extra weapons added to the Stryker (TOW) using addweapon fire rearwards when activated
|Affected ArmA II version:||1.60 BETA||First affected build:|
|Reproduced by another DH user:||No||First affected ArmA II version:|
|I am using some Mods:||No||Single / Multi Player?:|
|I am using:||CO (OA+A2)||BIForumURL:|
|Reproducible for you:||Yes||NGUrl:|
|Related to content of DLC:||WIKIurl:|
- Load up demo mission
- get in as gunner the Stryker (TOW)
- attempt to use all of the supplied weapons (use 3rd person view for best results)
All weapons that have been added to the Stryker should fire forwards and where the 1st-person aiming sights point.
several added weapons will fire 180 degrees from direction of aim.
Other Stryker variants with the exact same addweapon code included in the mission for comparison. WARNING! some Strykers (eg. MGS) have added some weapons to the hull as opposed to the turret. Attempting to fire any of the missile-based weapons from the hull may crash the game (happens 100% of the time for me, will add as a separate issue IF reproducible by others here).