Bug #19734

Extra weapons added to the Stryker (TOW) using addweapon fire rearwards when activated

Added by HailStorm about 6 years ago. Updated about 6 years ago.

Status:Assigned Start date:05/14/2011
Priority:Normal Due date:08/14/2011
Assignee:Dwarden % Done:


Target version:-
Affected ArmA II version:1.60 BETA First affected build:
Reproduced by another DH user:No First affected ArmA II version:
I am using some Mods:No Single / Multi Player?:
I am using:CO (OA+A2) BIForumURL:
Reproducible for you:Yes NGUrl:
Related to content of DLC: WIKIurl:


  1. Load up demo mission
  2. get in as gunner the Stryker (TOW)
  3. attempt to use all of the supplied weapons (use 3rd person view for best results)

All weapons that have been added to the Stryker should fire forwards and where the 1st-person aiming sights point.

several added weapons will fire 180 degrees from direction of aim.

Other Stryker variants with the exact same addweapon code included in the mission for comparison. WARNING! some Strykers (eg. MGS) have added some weapons to the hull as opposed to the turret. Attempting to fire any of the missile-based weapons from the hull may crash the game (happens 100% of the time for me, will add as a separate issue IF reproducible by others here).

StrykerTOWbug.Desert_E.zip - demo should be playable in OA only in addition to CO (1.1 kB) HailStorm, 05/14/2011 06:02


Updated by Fireball about 6 years ago

  • Due date set to 08/14/2011
  • Status changed from New to Assigned
  • Assignee set to Dwarden
  • Start date changed from 08/14/2011 to 05/14/2011
  • Reproducible for you changed from No to Yes

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