Task #19443

Adding XEH preinit for the AnimsManager?

Added by Reezo over 4 years ago. Updated over 4 years ago.

Status:Closed Start date:05/03/2011
Priority:Normal Due date:
Assignee:Reezo % Done:

100%

Category:Config
Target version:Release 0.25
I am using some Mods:No

Description

This will require @CBA for the mod, but it's the way most mods have inits the performant way.

Code in the config.bin should look like this:
http://pastie.org/1861273

History

Updated by smookie over 4 years ago

  • Status changed from New to In progress

We will consider that. However, I would like to limit the ammount of required mods to ZERO.

Updated by Reezo over 4 years ago

Understood. Moving out! :)

Updated by Reezo over 4 years ago

Ok I just successfully converted the script suite to smk_anims_manager.pbo

Right now it requires @CBA, it can generate some hate, I know :) but it works :)

Maybe a simple init = in the man class will make it work, as well..

Updated by Reezo over 4 years ago

  • Category set to Config
  • Status changed from In progress to Resolved
  • Assignee set to Reezo
  • Target version set to Release 0.25
  • % Done changed from 0 to 90

Updated by Reezo over 4 years ago

  • Status changed from Resolved to Closed
  • % Done changed from 90 to 100

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