Feature #19279

Shadows and AA problem

Added by Aspide about 4 years ago. Updated over 3 years ago.

Status:Expired Start date:04/29/2011
Priority:Normal Due date:08/15/2011
Assignee:- % Done:

0%

Category:Rendering
Target version:-
Affected ArmA II version:1.59.79384 First affected ArmA II version:
Reproduced by another DH user:No Single / Multi Player?:
I am using some Mods:No BIForumURL:
I am using:CO (OA+A2) NGUrl:
Reproducible for you:Yes WIKIurl:
Related to content of DLC:

Description

Ho fatto qualche test, ho notato che aumentando le impostazioni di gioco nel dettaglio delle ombre "molto alto" presenta il problema.
L'impostazione del valore dell'ombra di "normale" ma il problema diminuisce il antiliasing colpite, perché i contorni delle finestre e le strutture non sono buoni dettagli.
Disattivando le ombre completamente, grafica pulita e molto dettagliato indietro senza problemi antiliasing.
Come è possibile?
------
(Google Translate)
I did some testing, I noticed that by increasing the game settings in detail of the shadows "very high"presents the problem.
Setting the value of the shadow of "normal" but the problem decreases antiliasing affected, because the contours of the windows and frames are not good details.
By turning off shadows completely, clean graphics and very detailed antiliasing back without problems.
How is this possible?

Example

arma2oa2011042821002393.jpg - Example (65 kB) Aspide, 04/29/2011 20:35

arma2oa_2011-05-03_14-01-12-41.jpg (424 kB) Aspide, 05/03/2011 12:12

arma2oa_2011-05-03_14-02-37-64.jpg (430 kB) Aspide, 05/03/2011 12:13

arma2oa_2011-05-03_14-30-28-83.jpg (371.4 kB) Aspide, 05/03/2011 12:35

History

Updated by Fireball about 4 years ago

  • Priority changed from Urgent to Normal
  • Target version deleted (1.59.79384)

Updated by Fireball about 4 years ago

  • Due date set to 05/15/2011
  • Status changed from New to Feedback
  • Affected ArmA II version changed from Please select... to 1.59.79384

Could you please upload another picture with (or without) the issue, for direct comparison? Is the attached picture with issue?

Is maybe post-processing affecting your rendering?

Updated by Aspide about 4 years ago

The post processing is set to "very low" in both situations.
In the first case, the shadows are set to "very high", but the following photos were taken with shadows option set to "Normal. "
You see a shadow image enhancement, but in this case suffers the AA.
Watch the video link, the shadow reflected from the lamp is not static and has no defined edges.

Updated by Aspide about 4 years ago

Second photo, shadows of the trees are not defined, have no defined boundaries zig and zag in-game move.

Updated by Aspide about 4 years ago

Watch the video in high definition, you should see the shadow of reflected streetlight that is not well defined 1080 HD.
All settings are at maximum, except that the shadows are set to normal and post processing on very low.

http://www.youtube.com/watch?v=K5Q2dXOvT0Y

Updated by Fireball about 4 years ago

I'm afraid the slightly jagged shadows are all engine limitations, not much that can be done about it, at least with "Very High" shadows, I can confirm (I only play that way).

But in your original post you mention that other things than shadows are affected, while shadows are enabled; can you show (mark in the pictures) what you mean?

Make sure that you try to stick to ONE issue in this ticket, not bundle along multiple issues, else it's confusing and giving everyone a hard time what you're trying to tell.

Updated by Aspide about 4 years ago

My problem in this note, refers to its shadows.
Do not think I have a limited graphics engine, I have a EVGA GTX580, DDR3 6GB and CORE I7 930;
I am forced to play without the use of shadows, because if the graphics become active poor as you can see from the pictures I showed you.

I repeat that the only problem is the shadows, if they are activated not defined edges and the AA also has problems.
If off, everything returns to normal.

Updated by Fireball about 4 years ago

Ah, so you're thinking that AA does not work for shadows, do I get that right? Not that AA fails generally when you turn on shadows?

Updated by Aspide about 4 years ago

Yes, the shadows with no detail at most, reduce the AA if they are active, if you turn off the AA back to normal.
In my opinion, the technicians should review some fix for the shadows.

Updated by Fireball about 4 years ago

  • Reproducible for you changed from No to Yes

Well, I can't try it out what you claim right now, could also be related to your graphic cards settings regarding to AA.

Will revisit when/if I or someone else sees what you mean.

Updated by Fireball almost 4 years ago

  • Tracker changed from Bug to Feature
  • Status changed from Feedback to Assigned

I can see what you mean. Shadows' edges are very crisp and sharp, but the edges not anti-aliased, both for trees and bushes with "Normal" shadows and on unit shadows even with "Very High".

I've taken up the issue here:

http://dev-heaven.net/issues/22789

My proposed ways to mitigate/fix the issue:

- fix the coarse jaggedness
- make shadow edges blurry, not really sharp, which apparently fails with AA

This will probably not happen before A3 (I hope it does!). Are you happy if I mark this as a dupe of #22789?

Updated by Fireball almost 4 years ago

  • Due date changed from 05/15/2011 to 08/15/2011
  • Status changed from Assigned to Feedback

Updated by zGuba over 3 years ago

  • Status changed from Feedback to Expired

Also available in: Atom PDF