Feature #19171

Carl Gustav Improvements (Air Burst Rockets, Crew Fire Advantage)

Added by rye about 4 years ago. Updated about 2 years ago.

Status:Feedback Start date:04/25/2011
Priority:Normal Due date:03/26/2012
Assignee:Nou % Done:

0%

Category:-
Target version:Arma 3
Component: Affected Version:
Close Reason:

Description

Feature Request:

Air Burst:

The Carl Gustav's High-explosive rounds (HE 441B used by US Rangers and many other units) can be dial-adjusted to be air-burst over a target, detonating over the target, sending in high-explosive blast and shrapnel effects. It is fitted with both a timed fuse for airburst and a mechanical impact fuse for detonation when it hits the target.

There is dial on the nose of the shell that controls at what range it will air burst. The round has a notch (tic-mark) for every 10m, but is numbered at every 50m (older versions used to be every 100m). It's very accurate. It allows you to hit people behind cover more easily.

My idea is that it can be "prepped" like artillery rounds. Self-interaction menu -> prep rocket -> airburst or direct (timed or mechanical impact fuse) -> X meters (in 10m increments (Numbered every 50m, but it has 10m notches) for air burst only, direct would not have this as it would explode on impact). It would be better, in terms of ace wounding, if shrapnel effects were added but in all seriousness, it doesn't really matter, as blast would tend to do the job.

There are not any "true" air-burst rocket systems in Arma/ACE and it would be good see and use one (especially for high walls used in Takistan). The RPG does partially air burst, self-destructing if it gets too far out but this isn't controllable in-game and wouldn’t classify as "true" air-burst.

Crew Fire (Nou Addition)

Add advantage to a crew fired system where the reloading is longer in situations where you are the only one loading, vs if you have an assistant CG gunner with you who can load rounds.

Some how add advantage to firing while kneeling...?


Related issues

related to A.C.E. for OA - Feature #29988: Buddy Reload for breach loading ATs (And maybe for GPMGs?) Assigned 04/02/2012
duplicated by A.C.E. for OA - Feature #21023: SMAW/RPG Crew Fire Bonus Duplicate 06/28/2011

History

Updated by Huggy about 4 years ago

Would be a nice addition and out of my perspective it should be fairly easy to implement since no new model is needed.

Hope i am right and this ammo is ready to use soon.

Updated by rocko about 4 years ago

  • Target version set to Planned (Needs Contributors)

Updated by rye about 4 years ago

fn87 wrote:

http://www.youtube.com/watch?v=l_kp0hTgx0E&feature=player_embedded
Old version of my script...

Very, very cool! That works beautifully. I admire your work. :)

Updated by Huggy about 4 years ago

Looks very good i guess that script would do the job

Updated by rye about 4 years ago

Yeah, are you going to contribute this?

P.S. found out 441B and D - D is just a newer version with a better fuze and explosive. It is more reliable.

Updated by Nou about 4 years ago

  • Status changed from New to Assigned
  • Assignee set to Nou
  • Target version changed from Planned (Needs Contributors) to 1.11

Easy peasy. :)

Updated by rye about 4 years ago

Nou wrote:

Easy peasy. :)

Woohoo! Thanks Nou. :D

Updated by Huggy about 4 years ago

Thanks alot Nou

Updated by Nou about 4 years ago

  • Subject changed from Carl Gustav (MAAWS) Air Burst Rockets to Carl Gustav Improvements (Air Burst Rockets, Crew Fire Advantage)

Made a couple of changes to the ticket, been on my list of things to do for a while and it seems like a nice little project. :) Hope its not too much, I think it will add to the immersion quite a bit!

Updated by Iron_Wardog about 4 years ago

I'd say the biggest advantage of having an assistant reloading is that the gunner doesn't need to unshoulder the launcher to reload, no?

Updated by Nou about 4 years ago

Iron_Wardog wrote:

I'd say the biggest advantage of having an assistant reloading is that the gunner doesn't need to unshoulder the launcher to reload, no?

Correct, it would be slightly faster, probably by about 5-10 seconds. Either way the reload speed now is incredibly too fast... :P

Updated by Iron_Wardog about 4 years ago

Nou wrote:

Correct, it would be slightly faster, probably by about 5-10 seconds. Either way the reload speed now is incredibly too fast... :P

Agreed, but where i was getting at is that with an assistant you can keep your sights downrange and looking through them while reloading.

Updated by rye almost 4 years ago

Agreed with all points. :)

Updated by Huggy almost 4 years ago

Those changes you added make abolutely sense to me.

If such a improvement (gunner + loader = less reload time) works out, i don´t care if the solo reload time is increased to reflect the double workload.
Also this would again enforce teamwork and co-operation on the battlefield, which is always supportive to the ingame expierience.

The SMAW would also benefit from those changes but that is not topic of this ticket

Thanks for your work NOU

sidenote: Since i saw your work on mortars you made me check our youtube channel on a regular basis to see what is in the pipe; does that make me a groupie............. LOL guess it would if i had boobs :o)

Updated by rocko almost 4 years ago

1.11 stuff is near. Move to Planned or Needs Contributors?

Updated by Nou almost 4 years ago

  • Target version changed from 1.11 to 1.12

rocko wrote:

1.11 stuff is near. Move to Planned or Needs Contributors?

Bump to next version. I plan to do it, but a couple other projects took precedence these last two weeks. :( I probably won't have time till mid-next week or even the week after that.

Updated by Huggy almost 4 years ago

Sad to hear but understandable since the Paladin project is also interesting

Updated by jealco almost 4 years ago

hope to see this in 1.12. i'll make the SMAW crew-bonus ticket as well

Updated by Nou almost 4 years ago

The Paladin is out, hopefully I will have time to work on this soon, though ACRE is also kicking into a high gear cycle at the moment as well. :P

I been still beating my head over how to give a bonus in reload time when its being used as a CSW style weapon. :(

Updated by Huggy almost 4 years ago

Nou wrote:

The Paladin is out, hopefully I will have time to work on this soon, though ACRE is also kicking into a high gear cycle at the moment as well. :P

I been still beating my head over how to give a bonus in reload time when its being used as a CSW style weapon. :(

Sounds good Nou but remember ACRE is not killing a single AI, Air-burst does :o)))

Ps: Paladin was well worth the waiting, very well done

Updated by rocko almost 4 years ago

  • Target version changed from 1.12 to 1.13

Updated by rocko over 3 years ago

  • Target version changed from 1.13 to 395

Updated by Nou over 3 years ago

i am really wondering how to give a crewfire advantage to this. Its a bit complicated. :(

Updated by Huggy over 3 years ago

Nou wrote:

i am really wondering how to give a crewfire advantage to this. Its a bit complicated. :(

In Nou We trust :o)

Sadly i´m too dumb to solve this or even know where the problem is

Updated by Iron_Wardog over 3 years ago

Nou wrote:

i am really wondering how to give a crewfire advantage to this. Its a bit complicated. :(

"How" technically or gameplay wise?

Updated by Huggy over 3 years ago

Any chance we might get the airburst rounds atleast?

Updated by rocko over 3 years ago

  • Target version changed from 395 to Planned (Needs Contributors)

Updated by rocko over 3 years ago

  • Target version changed from Planned (Needs Contributors) to Arma 3

Updated by Sickboy about 3 years ago

  • Due date set to 03/26/2012
  • Status changed from Assigned to Feedback

Rocko says: Status Nou?

Updated by Nou about 3 years ago

I was hoping that setReloadTime (or whatever that new function is called) would help with the crew served advantage but it turned out to not really help at all.

The rest of the ticket is not too hard, just needs to take some work on how you handle the gustav and its loading, especially as a single user of it (making sure that you are somehow prepping the round before you load it, storing the prepped info, and adding a fired EH to track the round for fuzing). Also needs some UI for setting fuzes.

Updated by Huggy about 3 years ago

http://www.youtube.com/watch?v=E8hugsCrDIE

CSW support + airburst available

Any update on this ticket?

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