|Affected ArmA II version:||Please select...||First affected ArmA II version:|
|Reproduced by another DH user:||No||Single / Multi Player?:|
|I am using some Mods:||Yes||BIForumURL:|
|I am using:||CO (OA+A2)||NGUrl:|
|Reproducible for you:||No||WIKIurl:|
|Related to content of DLC:|
I was thinking of a new scripting command similar to the current flyInHeight but when it gets the height of the aircraft at mission start and basically lock it, or it it adjust for any change in height and add or subtract from the flyInHeight, for example, a plane that is flying along over sea at 400m comes over a sudden hill that is 150 meters high, so it subtracts that from the total flyInHeight to allow the plane to fly in a straight line without turning or going upwards.
Updated by Militantsausage over 4 years ago
maybe a flyInHeightASL is possible where it goes off the sea level rather than the ground level, which could be very beneficial when using aircraft, recently when using the Invasion '44 mod I noticed that it is incredibly hard to set up a paradrop, The aircraft would fly up and down constantly, and if they didn't like the terrain ahead which was 300 meters downwards they would fly around in circles until they found a way around.
Updated by kju over 4 years ago
You can script this by getPos select 2 and adjusting flyInHeight all the time.
Updated by Fireball over 4 years ago
- Due date set to 05/08/2011
- Status changed from New to Feedback
Scripting issue? Still needed?
Updated by CptBBQ about 4 years ago
This is definitely a scripting issue. The aforementioned workaround causes the plane to jitter and prevents any kind of smooth movement. This issue is still a biggie for me and, I guess, a few others.