Most of the i44 bombs lack a cfgVehicle definition
|Close Reason:||I am using some Mods:||No|
|Affected Version:||I am using:|
|Graphics card driver version:||Reproducible for you:||No|
|Affected ArmA II version:||Please select...||BIForumURL (Use new instead):|
|Reproduced by another DH user:||Single / Multi Player?:|
This is a problem when placing and especially disarming (picking it up again),
as you will get a satchel charge class object instead.
Updated by Macolik almost 4 years ago
- Status changed from New to Assigned
- Assignee set to Macolik
- Target version set to 2.6
- Affected ArmA II version set to Please select...
- I am using some Mods set to No
- Reproducible for you set to No
Updated by PacUK almost 4 years ago
Have had a similar issue with OA's IED type satchel objects reverting to standard Satchel charges but will investigate a fix for this.
Updated by canukausiuka almost 4 years ago
So the cfgVehicles entry will allow the placed charges and mines to be recovered? That's great news... are there any tricks to setting up the cfgVehicles entry (eg: does it have to have the same classname as the ammo, or the magazine, etc).
Updated by kju almost 4 years ago
The PMC IED should be defined correctly: http://pastebin.jonasscholz.de/1428
Updated by PacUK over 3 years ago
Link just shows a blank paste bin, if you can provide a working example can see about fixing ours, without one there's not much I can do.
Updated by Macolik over 3 years ago
bis' satchel charges have this entry: defaultMagazine = "magazineclassname" in the ammo class. I guess that's it?
Updated by kju over 3 years ago
Uploaded the PMC IED definition again: http://pastebin.jonasscholz.de/1551
Just make sure you cover all four (cfgAmmo, cfgMagazines, cfgWeapons and cfgVehicles)