While AI infantry is moving from cover to cover, it hardly uses its weapon / has a very slow rate of fire.
|Affected ArmA II version:||1.60 BETA||First affected build:|
|Reproduced by another DH user:||No||First affected ArmA II version:|
|I am using some Mods:||No||Single / Multi Player?:|
|I am using:||BIForumURL:|
|Reproducible for you:||Yes||NGUrl:|
|Related to content of DLC:||WIKIurl:|
While AI infantry is moving from cover to cover, it hardly uses
its weapon / has a very slow rate of fire.
Like when not moving from cover to cover, AI should use its rifle
based on the distance to the target.
So when rather close at a high rate of fire.
- Launched attached mission
- Notice how the AI is aggressively firing its first magazine
- Now AI starts to move from cover to cover
- Notice how the AI now fires only a bullet every few seconds once in a cover
Updated by maturin almost 5 years ago
In practice, this means that units will end up sprinting around in full view of enemy soldiers who are close by and taking aim.
Unless the cover is less than 3 seconds away, the AI should interrupt their movement and shoot at soldiers who are drawing a bead on them. This functionality already exists for telling troops when to break their Hold Fire status.