Bug #18869

Mortars sight and fire

Added by Boevik about 4 years ago. Updated about 4 years ago.

Status:Rejected Start date:04/12/2011
Priority:Normal Due date:
Assignee:- % Done:

0%

Category:-
Target version:-
Component: Affected Version:
Close Reason:Technical Implications

Description

A few problems with mortars:
1. Very difficult to establish accurate azimuth with the mouse, you can implement it as done in the sniper rifles? And for aiming at 2B14 is used telescopic sight MPM-44M.
2. When you activate the fire while loading, firing mortar shells are not the target.

mpm44m_900x800.gif (103.5 kB) Boevik, 04/12/2011 17:55


Related issues

related to A.C.E. for OA - Feature #15569: Fixed azimuth&elevantion for mortars in 'Fire on Load' mode Closed 12/03/2010

History

Updated by Iron_Wardog about 4 years ago

Haven't had a problem with 1).

Updated by Boevik about 4 years ago

Iron_Wardog wrote:

Haven't had a problem with 1).

Try to shoot at 2000 meters and make a correction on an azimuth of 50 m. The exact value set will not succeed.

Updated by Trips about 4 years ago

Are you zooming in when you try to make adjustments?

Updated by tolko_download about 4 years ago

Reproduced. It's realy hard.

Updated by Sickboy about 4 years ago

2. are already tickets about: #15569

Updated by rocko about 4 years ago

  • Status changed from New to Rejected
  • Close Reason set to Technical Implications

Adjusting the horizontal and vertical slew rate of the turret does not resolve it. That's the only thing that could be done about erratic movement while in T-E, but it also slows turret movement extremely down.
Better wait for the arty system that includes mortars. By now you have to move the mouse very slowly.

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