Bug #18869

Mortars sight and fire

Added by Boevik over 4 years ago. Updated over 4 years ago.

Status:Rejected Start date:04/12/2011
Priority:Normal Due date:
Assignee:- % Done:


Target version:-
Component: Affected Version:
Close Reason:Technical Implications


A few problems with mortars:
1. Very difficult to establish accurate azimuth with the mouse, you can implement it as done in the sniper rifles? And for aiming at 2B14 is used telescopic sight MPM-44M.
2. When you activate the fire while loading, firing mortar shells are not the target.

mpm44m_900x800.gif (103.5 kB) Boevik, 04/12/2011 17:55

Related issues

related to A.C.E. for OA - Feature #15569: Fixed azimuth&elevantion for mortars in 'Fire on Load' mode Closed 12/03/2010


Updated by Iron_Wardog over 4 years ago

Haven't had a problem with 1).

Updated by Boevik over 4 years ago

Iron_Wardog wrote:

Haven't had a problem with 1).

Try to shoot at 2000 meters and make a correction on an azimuth of 50 m. The exact value set will not succeed.

Updated by Trips over 4 years ago

Are you zooming in when you try to make adjustments?

Updated by tolko_download over 4 years ago

Reproduced. It's realy hard.

Updated by Sickboy over 4 years ago

2. are already tickets about: #15569

Updated by rocko over 4 years ago

  • Status changed from New to Rejected
  • Close Reason set to Technical Implications

Adjusting the horizontal and vertical slew rate of the turret does not resolve it. That's the only thing that could be done about erratic movement while in T-E, but it also slows turret movement extremely down.
Better wait for the arty system that includes mortars. By now you have to move the mouse very slowly.

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