UAV/ULB Module fix
Whenever you try to run these modules on a dedicated server it says that the UAV has been destroyed even though you hear it flying around. Also, it would be nice if it automatically resynchronized itself with a respawned player that it was originally attached to.
Updated by Kol9yN over 4 years ago
- Assignee set to wolffy.au
- Priority changed from Normal to Low
Or give some item to player (notebook maby ;) - setVariable) to control UAV, after respawn if player have item(have variable "controledBy_%1,player_id"), script check this and return commanding, else exit...
Maby good with ACE ;)
Updated by Ironman over 4 years ago
Wow, can't believe this is avoiding attention. Having this fixed would potentially change the way Coops or PvPs are played. To clarify I am fine with it being a low priority I just feel like this would be a quick fix. Maybe it isn't though. Modules aren't meant for there to be intense scripting surrounding it yet, that is the only way to get this to work. I am not even sure how LurchiDerLurch did it in this script: www.armaholic.com/page.php?id=10136&highlight=AC130.
Maybe that is why wolffy.au unassigned himself this topic.