Feature #18127

Adjust attaching points for towed vehicles

Added by KidDynamite666 over 4 years ago. Updated over 2 years ago.

Status:Assigned Start date:03/08/2011
Priority:Low Due date:
Assignee:- % Done:

0%

Category:-
Target version:Arma 3
Component:sys_towing Affected Version:
Close Reason:

Description

As you might know there are some problems with this great feature. it works, but some veh are just @ the wrong position.

Example: M88 A2 towing an german Lepoard 2A6


will you take an eye on it?

greetz,

Kid.

ArmA2OA_2011-03-09_04-04-27-03.png (1 MB) conKORD, 03/09/2011 01:05


Related issues

related to A.C.E. for OA - Feature #22623: Unrealistic Tow rope abilities Feedback 07/22/2011
duplicated by A.C.E. for OA - Bug #25465: Bugs with towing on a rope Duplicate 10/14/2011

History

Updated by Sickboy over 4 years ago

  • Status changed from New to Assigned
  • Assignee set to rocko
  • Target version set to 1.10
  • Component set to sys_towing

tnx.

Updated by conKORD over 4 years ago

Here should be used
(((boundingBox _towed) select 0) select 2)
to calculate z offset.

Updated by Xeno over 4 years ago

Guess what's in the attach code...

Updated by rocko over 4 years ago

AFAIK the problem is with models that do not follow BIS naming scheme (partially) or consist of incomplete memory point sets.

Updated by conKORD over 4 years ago

Can anyone post here link to addon where is problem with offset?

Updated by rocko over 4 years ago

ace_sys_towing

Updated by conKORD over 4 years ago

I mean addon with M88 A2 towing an german Lepoard 2A6

Updated by Xeno over 4 years ago

The M88 A2 is part of ACE and the Leopard 2 A6 is from BWMod:
http://forums.bistudio.com/showthread.php?t=99747

Updated by conKORD over 4 years ago

hm . . . can't reproduce

Updated by rocko over 4 years ago

  • Priority changed from Normal to Low
  • Target version changed from 1.10 to 395

I, personally, dont think it's worth to invest more time in it right now. Not unless BIS decides to add some sort of rope simulation that support multiple bone attachment etc.

Updated by rocko over 4 years ago

  • Tracker changed from Bug to Task

Updated by rocko over 4 years ago

  • Subject changed from Tow feature... to Adjust attaching points for towed vehicles

Updated by Sickboy over 4 years ago

Let's at least add object variable that can be read, which will be used as attach-point override, so mission makers can handle things.

Updated by rocko over 4 years ago

No, that should be done in the script.
If no memoryPoint "supply" is found, which is present in all BIS vehicles, the attach position for the towed vehicle is always [0,0,0].
And this point needs to be calculated properly in case there is no memorypoint found.

Makes no sense to let the MM add an attach point, if he also does not know where to attach.

Updated by Sickboy over 4 years ago

The idea is that they will figure these points out obviously :D

Updated by KidDynamite666 over 4 years ago

  • Datei ArmA2OA_2011-03-09_04-04-27-03.png wurde hinzugefĆ¼gt

hm . . . can't reproduce

Hm, strange. I think i have to test a bit more. with other vehicles.

Updated by Nou over 4 years ago

Adding a config or mission config entry for the attach points would work well, and let mission makers figure it out and then report back to us so we can include them by default.

Updated by rocko over 4 years ago

This still won't fix the root problem.

Updated by rocko over 4 years ago

  • Target version changed from 395 to Planned (Needs Contributors)

Updated by rocko about 4 years ago

  • Tracker changed from Task to Feature

Updated by rocko about 4 years ago

  • Target version changed from Planned (Needs Contributors) to Arma 3

Updated by rocko almost 4 years ago

  • Assignee deleted (rocko)

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