Feature #17835

Implement zeroing for M203s

Added by BittleRyan over 6 years ago. Updated almost 6 years ago.

Status:Duplicate Start date:02/23/2011
Priority:Normal Due date:
Assignee:- % Done:


Target version:-
Affected ArmA II version: First affected ArmA II version:
Reproduced by another DH user:No Single / Multi Player?:
I am using some Mods:No BIForumURL:
I am using: NGUrl:
Reproducible for you:No WIKIurl:
Related to content of DLC:


You cannot adjust zeroing for M203s. This needs to be fixed, it would make it hundred times easier to fire the grenade launcher!

Related issues

duplicates ARMA2 Community Issue Tracker - Feature #15184: Range adjustment for handheld grenade launchers Assigned 11/16/2010


Updated by BigDawgKS over 6 years ago

Bug or feature request? Personally I think the OA zeroing implementation would look horrible for low velocity grenade launchers because it changes the trajectory (and very noticibly leaves the barrel at the wrong angle), not the sights. It'd be nice if the sights on the model could be adjusted instead (even just moving the eye position).

Updated by BigDawgKS over 6 years ago

  • Status changed from New to Feedback

Updated by kju over 6 years ago

IMO a feature request.

Updated by kju over 6 years ago

  • Category set to Weapons
  • Operating system deleted (Win7 64 bit)

Updated by Fireball about 6 years ago

  • Tracker changed from Bug to Feature
  • Subject changed from You cannot adjust zeroing for M203s to Implement zeroing for M203s
  • Status changed from Feedback to Assigned
  • Affected ArmA II version deleted (1.57.76815)
  • Reproduced by another DH user changed from Yes to No
  • Reproducible for you changed from Yes to No

Definitely a feature request. Americas Army 3 shows how it's done (they didn't do many things right, but the few weapons they simulate are done right).

Updated by kju about 6 years ago

  • Status changed from Assigned to Duplicate
  • I am using deleted (CO (A2+OA))

Dup of #15184

Also available in: Atom PDF