Feature #17287

Medical Treatments should prefer Ruck items first, then normal items

Added by Sickboy over 4 years ago. Updated over 4 years ago.

Status:Closed Start date:02/03/2011
Priority:Normal Due date:
Assignee:Sickboy % Done:

100%

Category:Script
Target version:1.9
Component:sys_wounds Affected Version:
Close Reason:

ace_sys_wounds-_17287-2.7z (4.6 MB) Sickboy, 02/03/2011 16:30

_ACE_Wounds.Desert_E.7z (976 Bytes) Sickboy, 02/03/2011 19:47

Associated revisions

Revision 5814dc47
Added by Sickboy over 4 years ago

~ CHANGED: Players and AI will now use Medical Gear in ACE Rucksacks when available. For buddy healing - only when the buddy is local. closes #17287

Revision 2fd548c6
Added by Sickboy over 4 years ago

~ FIXED: AI Attend was not working if the medic didn't have the items, even though other units had items.

Changed AI Attend to also look for ruck items. refs #17287

Revision 5bfaa310
Added by Sickboy over 4 years ago

call refs #17287

History

Updated by Sickboy over 4 years ago

  • Status changed from Assigned to Resolved
  • % Done changed from 0 to 100

Updated by Sickboy over 4 years ago

  • Subject changed from Healing should prefer Ruck items first, then normal items to Medical Treatments should prefer Ruck items first, then normal items
  • Category set to Script

Thar we goes.

Updated by Sickboy over 4 years ago

  • File ace_sys_wounds-_17287.7z added

Please test

Updated by Sickboy over 4 years ago

  • File deleted (ace_sys_wounds-_17287.7z)

Updated by Sickboy over 4 years ago

  • File ace_sys_wounds-_17287.7z added

Updated by Sickboy over 4 years ago

  • File deleted (ace_sys_wounds-_17287.7z)

Updated by Sickboy over 4 years ago

Syntax errors fixed and updated some missing parts.

Updated by Sickboy over 4 years ago

Test mission :)

Updated by Khugan over 4 years ago

Running Arma 2 CO with beta 77819, ACE 1.8 (up to date according to SIX updater2.0) I replaced the current ace.sys.wounds with the 17287. In your repro-mission I tossed a nade near us and everyone bandaged. The medic, after about 5 seconds or so moved to one of the squad members but remained upright. I then shot each person in the squad in the leg, and again everyone bandaged but no medic love. I team-switched to the medic and tried to heal with the app-key, but under the wounds section the options were sorta grayed out. If no one else has problems, then perhaps I have set something up wrong.

Updated by Sickboy over 4 years ago

He probably completed his tasks already - if the options are greyed out you probably don't have medkits / other items anymore, or the dude simply needs no treatment (anymore).

How do you measure if the medic did his job?

Updated by Khugan over 4 years ago

The squad mates still have red icons? Though, you're probably right, I'm just not familiar enough with how ACE handles wounding. I assumed that every soldier (if he has a bandage) can bandage himself and stop the bleeding. I figure the medic is there to get you 100% once things settle down.

Updated by Sickboy over 4 years ago

Healing is never 100% unless you are near a medical facility. All units can use morph/epi/bandages if they have them, only medics can use medkits in the field. All other units can also use medkits but only at medical facilities.
See http://ace.dev-heaven.net/wagn/Wounding_System and especially Wounds Overhaul for details.

Updated by AnimalMother92 over 4 years ago

Khugan wrote:

The squad mates still have red icons? Though, you're probably right, I'm just not familiar enough with how ACE handles wounding. I assumed that every soldier (if he has a bandage) can bandage himself and stop the bleeding. I figure the medic is there to get you 100% once things settle down.

Perhaps the icons are red but the units are actually not hurt. The AI don't report that they've been healed. Select unit > 5 > 5 "Report Status" to see if he's actually still hurt.

Updated by Sickboy over 4 years ago

  • Status changed from Resolved to Closed

Should be available in the about to be released 1.8 update 2

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