Feature #16819

Make "step over" key action only get played when objects nearby => reasonable

Added by kju over 6 years ago. Updated over 6 years ago.

Status:Assigned Start date:01/19/2011
Priority:Normal Due date:
Assignee:- % Done:


Target version:-
Affected ArmA II version:Please select... First affected ArmA II version:
Reproduced by another DH user:No Single / Multi Player?:
I am using some Mods:No BIForumURL:
I am using: NGUrl:
Reproducible for you:No WIKIurl:
Related to content of DLC:


Often you get to press the step over key action by accident.
As the animation is so long, one easily dies meanwhile.

Make a check for nearby objects and apply it only when reasonable.
Like when there is a fence, stone or any object nearby.

Alternative would be to make it possible to abort an animation.


Updated by Fireball over 6 years ago

Oh yeah and only make the rifle shoot, when you aim at an enemy? ;-)

Updated by kju over 6 years ago

You can see it this way too:

Like in RO or Tactical Ops one should interact with the surrounding automatically,
like close to wall -> lower weapon, walk bit away -> weapon back up - in a fluent fashion.
Same goes for weapon resting at objects or stepping over small objects.

Updated by DarkWanderer over 6 years ago

Fireball wrote:

Oh yeah and only make the rifle shoot, when you aim at an enemy? ;-)

Following this logic, climbing a ladder should be possible even if there's not one.

Updated by Lazyman over 6 years ago

I'll have to disagree.
First off who decides what's reasonable and what isn't?
Then there's the matter of the game engine itself, where sometimes a player might end stuck somewhere (big rocks are the main offender here) and stepping over repeatedly is usually the only way to free oneself, and it also helps sometimes getting clear of a small obstacle that a regular soldier should be able to walk over but can't (this happnes in some custom maps).
Finally the reason behind this ticket is that the "step over" key can be pressed by accident, causing one player to accidentally expose himself to enemy eyes and fire:
a) keys can be changed for a reason
b) with the system changed as asked in the ticket, if someone is taking cover behind a small wall and accidentally presses the key, he will still vault over it, even if he doesn't want to, because the object can still be stepped over

A more simple solution for everyone would be to have the "step over" action trigger only when a soldier is standing.

Updated by kju over 6 years ago

Playability and accessibility this is called. :)

To do a nearObjects check to decide whether its reasonable to do or not is simple.
It just cannot be scripted as not all object types are in the nearObjects or nearestObjects.

Other games do this nicely, why should arma not be able to?

Updated by Lazyman over 6 years ago

I'm guessing for the same reason we don't have smooth movements in indoor areas.
I too would love to have a system that is intuitive and not a pain to deal with, but unfortunately this engine, when it comes to character movement and animation, and collisions with objects (while I'm listing stuff), simply sucks. :p

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