|Affected ArmA II version:||First affected build:|
|Reproduced by another DH user:||First affected ArmA II version:|
|I am using some Mods:||Single / Multi Player?:|
|I am using:||BIForumURL:|
|Reproducible for you:||NGUrl:|
|Related to content of DLC:||WIKIurl:|
MLRS is for *M*ultiple *L*aunch *R*ocket *S*ystem, in german it's called MARS (Mittleres Artillerieraketensystem-> Middle Artillery rocket System)
so, it's rockets should be ballistic and they shouldn't destroy themselves after 5 seconds -.-
Updated by Spooner over 6 years ago
Don't fire the missiles manually, because they really are unusable! Drop in a Gamelogic/Artillery and sync it with the group of MLRSes. This gives you a great player GUI for indirect fire (open with an action) and allows you to call indirect fire from AI too.
Updated by Headspace over 6 years ago
- Status changed from New to Resolved
Please use a Module-Compatible ammunition type for the MLRS when playing with it as a player, as documented in http://community.bistudio.com/wiki/Artillery_Module. Refer to the table at the bottom of the article at the URL.