Make Factories slightly harder to kill
|Target version:||Warfare BE 2.068|
|Affected Version:||I am using some Mods:||No|
|Affected ArmA II version:||Please select...||Reproducible for you:||No|
Could make factories slightly harder(x2-5) to kill?
Updated by wictor over 5 years ago
1 Satchel should still kill a factory - sneaking in and planting a satchel is hard.
Updated by The_Atmosphere over 5 years ago
I disagree. The original idea was to prevent one rpg7/SMAW round shot from 100-200m away killing a factory, then spam respawn at a MASH tent/ambo. I know of people who can find a base on a map in 20-30mins and end a game by a one well aimed rpg attack. Making a factory harder to kill would help prevent this, giving the defending team a chance to defend their base.
Updated by Benny over 5 years ago
- Status changed from New to Assigned
- Assignee set to Benny
- Target version set to Warfare BE 2.068
TBD, check for ISIS compability.
Updated by wictor about 5 years ago
I agree one rpg/smaw should not be able to destroy a factory, but a satchel charge should be able to imo.
Updated by Imperator about 5 years ago
Agree on the 1 satchel. Sneaking in and satcheling a base is indeed a difficult task and often you can only get 1 or 2 buildings before you're killed.