Feature #16598

Make Factories slightly harder to kill

Added by The_Atmosphere over 6 years ago. Updated about 6 years ago.

Status:Closed Start date:01/10/2011
Priority:Normal Due date:
Assignee:Benny % Done:


Target version:Warfare BE 2.068
Affected Version: I am using some Mods:No
Affected ArmA II version:Please select... Reproducible for you:No


Could make factories slightly harder(x2-5) to kill?


Updated by wictor over 6 years ago

1 Satchel should still kill a factory - sneaking in and planting a satchel is hard.

Updated by The_Atmosphere over 6 years ago

I disagree. The original idea was to prevent one rpg7/SMAW round shot from 100-200m away killing a factory, then spam respawn at a MASH tent/ambo. I know of people who can find a base on a map in 20-30mins and end a game by a one well aimed rpg attack. Making a factory harder to kill would help prevent this, giving the defending team a chance to defend their base.

Updated by Benny over 6 years ago

  • Status changed from New to Assigned
  • Assignee set to Benny
  • Target version set to Warfare BE 2.068

TBD, check for ISIS compability.

Updated by wictor over 6 years ago

I agree one rpg/smaw should not be able to destroy a factory, but a satchel charge should be able to imo.

Updated by Imperator over 6 years ago

Agree on the 1 satchel. Sneaking in and satcheling a base is indeed a difficult task and often you can only get 1 or 2 buildings before you're killed.

Updated by Benny about 6 years ago

  • Status changed from Assigned to Closed
  • % Done changed from 0 to 100
  • I am using some Mods set to No
  • Reproducible for you set to No

Damages are now handled via the "WFBE_BUILDINGDAMAGEREDUCTION" variable, default factor is 5.

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