Bug #1621

Destroying quay wall raise them up

Added by towatai almost 6 years ago. Updated about 4 years ago.

Status:Assigned Start date:05/29/2009
Priority:Normal Due date:03/01/2011
Assignee:Dwarden % Done:

0%

Category:Model
Target version:-
Affected ArmA II version:1.58 BETA First affected build:
Reproduced by another DH user:Yes First affected ArmA II version:
I am using some Mods:No Single / Multi Player?:
I am using:CO (A2+OA) BIForumURL:
Reproducible for you:Yes NGUrl:
Related to content of DLC: WIKIurl:

Description

if you destroy a quay wall with a tank or something, they raise up some meters in the sky

CIT_1621.jpg - after shooting (9.7 kB) alef, 06/06/2009 17:20

CIT_1621.utes.7z - mission (676 Bytes) alef, 06/06/2009 17:20

CIT_1621.utes.7z - 1.02 (717 Bytes) alef, 06/20/2009 15:06


Related issues

duplicated by ARMA2 Community Issue Tracker - Bug #2566: Port objects are raised when destroyed. Duplicate 07/05/2009

History

Updated by alef almost 6 years ago

Repro steps with 1.01.57751 BI online FINAL patch:
  • Load in the editor the attached mission
  • switch to gunner
  • fire 4 or 5 SABOT in the quay wall right in front of yourself

Object ID in Utes is 5710.

Updated by alef almost 6 years ago

  • Due date set to 09/11/2009
  • Category deleted (Visual)
  • Status changed from New to Assigned
  • Assignee set to Suma

Updated by kju almost 6 years ago

  • Assignee deleted (Suma)

Updated by alef almost 6 years ago

  • File CIT_1621.utes.7z added
  • Affected ArmA II version changed from 1.01.57751 to 1.02.58064

Object ID in Utes is 730.

Updated by Squelch over 5 years ago

  • Due date changed from 09/11/2009 to 08/24/2009
  • Category set to World
  • Status changed from Assigned to Resolved
  • Target version set to 1.03.58627
  • Maxmem parameter set to Not set

Updated by Fireball over 5 years ago

  • Status changed from Resolved to Closed

Updated by kju over 5 years ago

  • Due date changed from 08/24/2009 to 04/14/2010
  • Category changed from World to Model
  • Status changed from Closed to Assigned
  • Assignee set to Lonestar
  • Target version deleted (1.03.58627)
  • Affected ArmA II version changed from 1.02.58064 to 1.05.62017
  • Reproduced by another DH user set to Yes

Updated by kju over 5 years ago

  • Assignee deleted (Lonestar)

Updated by alef almost 5 years ago

  • Due date deleted (04/14/2010)
  • Status changed from Assigned to Resolved
  • Target version set to 1.06 BETA
  • CPU changed from Please specify! to n/a

Updated by alef almost 5 years ago

  • Due date set to 08/03/2010
  • Status changed from Resolved to Assigned
  • Assignee set to Dwarden
  • Target version deleted (1.06 BETA)
  • Affected ArmA II version changed from 1.05.62017 to 1.06 BETA

Problem is still there. It takes only more ammo to "raise" the quay wall. Just change from a M1A1 to a Tunguska like in the video in related #2566.

Updated by kju over 4 years ago

  • Due date changed from 08/03/2010 to 03/01/2011
  • Operating system deleted (Win7 64 bit)
  • Graphics card deleted (ATI 4850)
  • Graphics card driver version deleted (9.5)
  • Affected ArmA II version changed from 1.06 BETA to 1.58 BETA
  • CPU deleted (n/a)
  • I am using some Mods set to No
  • I am using set to CO (A2+OA)
  • Reproducible for you set to Yes

Still true.

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