Bug #16148

Night Vision ACOG

Added by CoDhAtEr about 4 years ago. Updated over 3 years ago.

Status:Expired Start date:12/21/2010
Priority:Normal Due date:02/01/2011
Assignee:- % Done:

0%

Category:Weapons
Target version:-
Affected ArmA II version:1.56.76134 First affected build:
Reproduced by another DH user:No First affected ArmA II version:
I am using some Mods:Yes Single / Multi Player?:
I am using: BIForumURL:
Reproducible for you:No NGUrl:
Related to content of DLC: WIKIurl:

Description

I don't think this is suppose to happen, it has never happed to be before OA 1.56 but when I have Night Vision on then I look into an ACOG scope the NV is still on, before it turned off when looking into a scope unless its red dot or eo-tech

History

Updated by AGW-Grimes about 4 years ago

I vote keep it as it is, 'bugged' or not ;)

Updated by kju about 4 years ago

  • Due date changed from 12/25/2010 to 02/01/2011
  • Status changed from New to Feedback
  • Operating system deleted (Vista 64 bit)
  • Graphics card deleted (Nvidia G102M)

Please provide a simple demo mission with repro steps.

Updated by ricnunes about 4 years ago

I'm also against this. There are systems integrated with the ACOG sights that allow the ACOG sights to be used at night just like they are used in daylight. One of these systems is the AN/PVS-22 Universal Night Sight. You can see info regarding this AN/PVS-22 system here:

http://www.nightvis.com/nv_sights/ANPVS22_Universal_Night_Sight.html

here:
http://www.ownthenight.com/catalog/i31.html

and here:
http://en.wikipedia.org/wiki/AN/PVS-22

This reminds me that I should post a ticked here regarding this!

Updated by zGuba over 3 years ago

  • Status changed from Feedback to Expired
  • I am using deleted (CO (A2+OA))

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