Airplanes survive too many AA missile hits
|Affected ArmA II version:||1.59.79384||First affected build:|
|Reproduced by another DH user:||Yes||First affected ArmA II version:|
|I am using some Mods:||No||Single / Multi Player?:|
|I am using:||OA only||BIForumURL:|
|Reproducible for you:||Yes||NGUrl:|
|Related to content of DLC:||WIKIurl:|
After a near or direct AA hit, planes like an A10/Su25/Su34 should get completely destroyed / severely disabled (weapon system/radar/fuel leak/etc) or at least in a very bad condition (low armor left).
One could reduce the armor of air units and the damage of AA missiles,
or actually have them cause more damage, if realistic, and made airLock only (ref #11086).
This largely depends of the damage MG/AP/Sabot and the likes do vs air units (too much or too little).
Instead airplanes survive 3-4 stinger hits before going down or being destroyed.
Possible additional issues in MP: #45809: Countermeasures - (server) FPS dependant for chance-to-hit / amount of damage applied
- Load attached mission
- You start as stinger inf
- At the crate ahead you can get IGLA or STRELA too
- Or use one of the nearby AA vehicles
- Shoot onto the friendly planes (A10/C130J) (or replace them with EAST ones) from directly behind or in-front of you
- Notice you do only 20 to 30% damage on each hit
- Therefore the planes survive multiple direct hits
class M_Stinger_AA: MissileBase hit = 70; indirectHit = 50; indirectHitRange = 8; class M_Sidewinder_AA: MissileBase hit = 200; indirectHit = 85; indirectHitRange = 10; class M_Strela_AA: MissileBase hit = 66; indirectHit = 50; indirectHitRange = 8; class M_Igla_AA: M_Strela_AA hit = 70; indirectHit = 50; indirectHitRange = 8; class M_Vikhr_AT: MissileBase hit = 800; indirectHit = 20; indirectHitRange = 2;
Updated by DarkWanderer over 5 years ago
This is a photo of Su-25 after Stinger hit:
With this much of damage the plane made it back to airfield.
Assault planes are designed to survive a missile hit.
Adding "component damage" to planes (disabled engines, knocked down weapon control systems, reduced control effectiveness) would be more logical, IMHO.
Updated by kju over 5 years ago
Is a stinger the same as a sidewinder - probably not.
Also to survive one hit and force to return to base is very different
to what the game portrays atm with still being fully combat ready
after 2-3 stinger hits.
We also have a ticket for advanced components for airplanes (#12203).
That suggestion is something long term, while this is a short term bug
to be fixed.
Updated by Lazyman over 5 years ago
Stinger missiles are not really designed to kill planes.
MANPADS are designed to be used against helicopters, and while they are a great deterrent against planes, usually they just don't have the range and speed needed to down them.
Of course this doesn't mean that they are useless: quite a few planes have been shot down by MANPADS, but it depends on the plane itself, where it was flying and where the missile hits.
Maybe instead of simply boosting the damage value the devs could change it so that the inflicted damage is random (within a min/max damage range)?
Updated by kju over 5 years ago
Random damage is not possible in the engine (so far).
The game is not 121 realism. Planes would never fly as low as in the game.
Also the TK have no vehicles with anti air rockets and only the cheap IGLA static AA.
So this is more about making the game playable.
Updated by kotov over 5 years ago
will be nice to see different damage system:
1 rocket hit - for example radar offline
2 rockets - gear damaged
1 rocket should be enough to make air vehicle damaged and probably not usable for attack - but still operational and able to land and repair.
Updated by 77 over 5 years ago
What's also amazing is a SMAW will destroy a BMP, M113 or any light armour with one hit..... the ONLY aircraft to die from one hit from a SMAW is the little bird, all other aircraft take 2+ SMAW rockets to destroy it, 1 SMAW rocket may disable it but not every time....
Updated by kju almost 5 years ago
- Due date changed from 03/01/2011 to 12/01/2011
- Affected ArmA II version changed from 1.57 BETA to 1.59.79384
- CPU deleted (
- Audio card deleted (
- Size of OS swap file deleted (
Updated by Fireball almost 5 years ago
It's a bit confusing that the repro includes choppers which go down mostly with the first hit, but this ticket is only about airplanes - I assume this is for comparison.
I agree that the indirect damage which is applied to hits on planes all of the time, is too low. There was no direct hit ever in my repro tries.
But I think that it's a bad fix to increase damage generally. So the "quick fix" would make a special param for aircraft hits. That said, this is probably not viable and the only feasible fix is #12203.
Updated by kotov almost 5 years ago
currently all wrong about damage of air vehicles.All choppers survive direct T72/T90 sabot shot which is really annoying in PvP battles but they kill your tank just clicking 2 keys :).
Like other people offering will be nice to see incremental damage.
EG : 1 shot weapons failure,2nd hit fuel leak 3rd engine damaged going down to blow only on ground - not in air :)
Updated by kju almost 4 years ago
- Subject changed from Airplanes have too high armor (they survive 3-4 stinger hits) to Airplanes survive too many AA missile hits
- Description updated (diff)
- Due date deleted (