Feature #15421

Booby Traps

Added by Delta almost 6 years ago. Updated almost 4 years ago.

Status:Duplicate Start date:11/28/2010
Priority:Normal Due date:
Assignee:- % Done:


Target version:-
Component: Reproduced by another DH user:No
Close Reason: I am using some Mods:No
Affected Version:


Enemies that plant small and large ieds on tracks.

Enemy randomly spawn in an area, find a road or track and place an IED or varying power down. It then looks for a nearby buildings with LOS to hide in, if no buildings then a bush, no bush then random place with LOS.

Bomb does not detonate unless there are more than 1 playable units in the trigger zone.


Updated by rye almost 5 years ago

Already have an IED script somewhere with trigger men and spotters. IED-led ambushes and stuff.

Updated by Delta almost 5 years ago

  • Reproduced by another DH user set to No
  • I am using some Mods set to No

You want to keep it to a base level so that the mission maker can decide how it is handled rather than giving him one option.
The idea of setting it up like this allows modifiable scenarios, either it can be via the one guy or many, whether it is followed by an attack or just to disrupt. Or if it is just the remains from a previous mortar round that hasn't exploded.

Updated by wolffy.au almost 5 years ago

  • Target version set to MSO v3.4

Updated by wolffy.au almost 5 years ago

  • Project changed from Multi-Session Operations to MSO Enemy Generation
  • Target version deleted (MSO v3.4)

Updated by Tupolov over 4 years ago

  • Target version set to 968

Updated by Tupolov about 4 years ago

  • Status changed from New to Duplicate

Updated by wolffy.au almost 4 years ago

  • Target version deleted (968)

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