Feature #14824

Non autonomous reload (sniper rifles)

Added by Wookie87 almost 5 years ago. Updated over 4 years ago.

Status:Closed Start date:11/02/2010
Priority:Low Due date:
Assignee:- % Done:

0%

Category:-
Target version:-
Close Reason: I am using some Mods:
Affected Version: I am using:
Graphics card driver version: Reproducible for you:
Affected ArmA II version: BIForumURL (Use new instead):
Reproduced by another DH user: Single / Multi Player?:

Description

Request:
Have sniper rifles be able to not automatically chamber the next round between shots so that snipers can see where shots land.

What happens now:
Upon firing, goes out of scope to chamber next round then back into scope.

What I'd like to see:
Upon firing the player doesn't automatically chamber a round. Allowing to see where bullet lands. Possible to make as a toggle feature for sniper rifles?

History

Updated by canukausiuka almost 5 years ago

  • Status changed from New to Feedback
  • Priority changed from Normal to Low

It's not possible to prevent the reload after firing under BIS's engine. However, it is only the hand animation that forces the view out. By not including the reload module, the player can still observe his rounds.

Updated by PacUK over 4 years ago

  • Status changed from Feedback to Closed

Fixed losing iron sights on reload animation, unable to make a round reload action (at least at this time)

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