Feature #14587

Most fire is harmless and infantry doesn't catch fire

Added by Iron_Wardog almost 5 years ago. Updated almost 5 years ago.

Status:Closed Start date:10/23/2010
Priority:Low Due date:
Assignee:Xeno % Done:

100%

Category:Effects
Target version:1.6
Component:ace_sys_wounds Affected Version:
Close Reason:

Description

Fire from the jerrycan does not damage units.
Attached a movie shooting up a jerrycan to make it burn and walking on it.

Infantry should also start burning on eject of burning vehicle, as well as catch fire when walking through fire.

jerrycan_fire.avi (602 kB) Iron_Wardog, 10/23/2010 11:40

Burn.Desert_E.7z (1 kB) Sickboy, 10/24/2010 14:42

Burn.Desert_E.7z (1.1 kB) Sickboy, 10/25/2010 16:33

Associated revisions

Revision ecb55e52
Added by Sickboy almost 5 years ago

~ ADDED: Fire propagation from Player to Player, Player to AI, AI to Player and All-Objects to Player. refs #14587

~ CHANGED: Crew in Vehicles is unaffected by Fire until occupying vehicle is on Fire. refs #14587

Revision 6b0755fa
Added by Sickboy almost 5 years ago

~ ADDED: Fire propagation from AI to AI, and All-Objects to AI. refs #14587.

History

Updated by Xeno almost 5 years ago

  • Status changed from New to Assigned
  • Assignee set to rocko
  • Target version set to 1.7
  • Component set to ace_sys_cargo

Updated by stk almost 5 years ago

Yeah I spotted this last night but tbh I am sure theres a lot of fire in ARMA that dont cause damage :( or am I wrong?.

Any way voted for the damage on the cans would be cool.

Updated by Sickboy almost 5 years ago

  • Subject changed from Jerrycan fire is harmless to Most fire is harmless
  • Category set to Effects
  • Assignee changed from rocko to Xeno

Changed to more general ticket; we need harming fire overall ;-)
Perhaps also like back in ECP; burning crew, with small chance they can put it out by roling over the floor :D
+ Screaming..

Updated by Sickboy almost 5 years ago

  • File Burn.Desert_E.7z added
  • Status changed from Assigned to In progress
  • % Done changed from 0 to 30

Updated by columdrum almost 5 years ago

OMG that would be awesome, looking forward to see it :O

Updated by Sickboy almost 5 years ago

  • Tracker changed from Bug to Feature
  • Subject changed from Most fire is harmless to Most fire is harmless and infantry doesn't catch fire
  • Component changed from ace_sys_cargo to ace_sys_wounds

Updated by Sickboy almost 5 years ago

  • % Done changed from 30 to 50

Xeno added logic for burning crew, i've added logic for detecting when the player is near fire, and do him harm.
Few details / additions left.

Updated by Evil_Echo almost 5 years ago

What happened to the no-gore policy?

Updated by stk almost 5 years ago

Evil_Echo wrote:

What happened to the no-gore policy?

Sarcasm?.

Updated by Sickboy almost 5 years ago

  • Status changed from In progress to Closed
  • Target version changed from 1.7 to 1.6
  • % Done changed from 50 to 100

Updated by Sickboy almost 5 years ago

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