Ammo class objects allowed to take damage.
|Affected ArmA II version:||Please select...||First affected ArmA II version:|
|Reproduced by another DH user:||No||Single / Multi Player?:|
|I am using some Mods:||No||BIForumURL:|
|I am using:||NGUrl:|
|Reproducible for you:||No||WIKIurl:|
|Related to content of DLC:|
Allow ammo class objects to be damaged to destroy them. This was allowed in OFP and was a feature with a lot of possibilities.
This would make detonating ammo in the air much easier. Right now you have to hit it with another object, usually created by script, and there are a bunch of complexity issues with that.
_myAmmoObject setDamage 1; // _myAmmoObject explodes
Updated by AGW-Grimes over 4 years ago
'Ammo class objects' meaning ammo crates, like USBasicAmmunition?
Updated by th3flyboy over 4 years ago
Actually Grimes, I'm thinking, knowing Nou, it probably means more along the lines of satchels and missiles (such as RPGs in flight). Although crates would be nice to have as optional for taking damage.