Feature #14443

Ammo class objects allowed to take damage.

Added by Nou almost 7 years ago. Updated almost 5 years ago.

Status:Assigned Start date:10/16/2010
Priority:Normal Due date:
Assignee:- % Done:


Category:Scripting: Problem
Target version:-
Affected ArmA II version:Please select... First affected ArmA II version:
Reproduced by another DH user:No Single / Multi Player?:
I am using some Mods:No BIForumURL:
I am using: NGUrl:
Reproducible for you:No WIKIurl:
Related to content of DLC:


Allow ammo class objects to be damaged to destroy them. This was allowed in OFP and was a feature with a lot of possibilities.

This would make detonating ammo in the air much easier. Right now you have to hit it with another object, usually created by script, and there are a bunch of complexity issues with that.

Expected use:

_myAmmoObject setDamage 1; // _myAmmoObject explodes


Updated by AGW-Grimes almost 7 years ago

'Ammo class objects' meaning ammo crates, like USBasicAmmunition?

Updated by th3flyboy almost 7 years ago

Actually Grimes, I'm thinking, knowing Nou, it probably means more along the lines of satchels and missiles (such as RPGs in flight). Although crates would be nice to have as optional for taking damage.


Updated by UGLY58 almost 7 years ago

Proper air burst artillery shells or bombs anyone ?

Updated by Fireball almost 7 years ago

  • Status changed from New to Assigned

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