Feature #14401

Towing vehicles (out of Water, etc)

Added by Sickboy almost 5 years ago. Updated almost 5 years ago.

Status:Closed Start date:10/13/2010
Priority:Low Due date:
Assignee:Sickboy % Done:

100%

Category:Script
Target version:1.6
Component:sys_towing Affected Version:
Close Reason:

Description

If vehicle/player has rope with him, allow to attach rope to vehicle, and other vehicle, and allow towing.
Example; a hummer pulling another hummer out of the water.
This needs Hummers to not blow up, handled in #10839

01.jpg (42.9 kB) jhoson14, 10/13/2010 19:41

Hummer_Water.Zargabad.7z (2.7 kB) Sickboy, 10/15/2010 06:03

Pull.PNG (529.6 kB) Sickboy, 10/15/2010 10:12

Towing_broken_vehicle_home_.png (2.9 MB) Sickboy, 10/15/2010 11:19


Related issues

related to A.C.E. for OA - Feature #10839: Hmmwv Explodes in Water Closed 05/25/2010

Associated revisions

Revision 1b8ed158
Added by Sickboy almost 5 years ago

Added: Towing alpha. refs #14401

Revision 26e79ec2
Added by Sickboy almost 5 years ago

Added: Detach function. refs #14401

Revision a9fda276
Added by Sickboy almost 5 years ago

ADDED: Hints. refs #14401

Revision 62ba718b
Added by Sickboy almost 5 years ago

Proper rope attachpoints tnx to Rocko. refs #14401

Revision 434d2278
Added by Sickboy almost 5 years ago

~ CHANGED: Cars with default transportMagazines contain 1 Rope magazine for towing by default. refs #14401

Revision ec80073d
Added by Sickboy almost 5 years ago

~ ADDED: Towing Rope dummy magazine; ACE_Rope_TOW_M_5. Replaces placeholder ACE_Rope_M_50. refs #14401

Revision 10c880fe
Added by Sickboy almost 5 years ago

~ CHANGED: Only show towing actions in interaction menu when they apply. refs #14401

Revision 797a82a0
Added by Sickboy almost 5 years ago

~ CHANGED: Lock towed vehicles until detached. refs #14401

Revision ce1a5bf9
Added by Sickboy almost 5 years ago

~ CHANGED: When cars go too deep into the water, crew will be auto-ejected. refs #14401

Revision e61df1c8
Added by Sickboy almost 5 years ago

~ CHANGED: Still apply damage to fully submerged vehicles. refs #14401

History

Updated by Sickboy almost 5 years ago

  • Status changed from Assigned to In progress
  • % Done changed from 0 to 50

Got all the logic in place for the handling of rope and the two vehicles, as well as prepared menu definitions.
progress @ https://wave.google.com/wave/waveref/googlewave.com/w+Z2bLeXO9M/~/conv+root/b+QRCgfhwC0

Updated by Sickboy almost 5 years ago

  • File Hummer_Water.Zargabad.7z added
  • % Done changed from 50 to 80

If testing non ACE source, need to uncomment the first addEventHandler from the mission's init.sqf
Actions are in the interaction menu.
Model/class needed for horizontal towing :D

Updated by Den almost 5 years ago

What about ze tanks?=)

Updated by Xeno almost 5 years ago

There's something missing for tanks which will come, good things just need time.
http://img529.imageshack.us/img529/2278/m88render003.jpg

Updated by Sickboy almost 5 years ago

Perhaps a tank can tow a tank? :D
Incase one in a platoon is stuck eh :)

Updated by Xeno almost 5 years ago

It's up to you. But you need something stronger than a rope then :D

Updated by Sickboy almost 5 years ago

Xeno wrote:

It's up to you. But you need something stronger than a rope then :D

:D Anyone? :D

Updated by jhoson14 almost 5 years ago

Dont know exactly how to call this in english, but if i remeber "steel wire" or "steel cable".

Updated by Evil_Echo almost 5 years ago

Tow cables are heavy woven steel.

http://www.youtube.com/watch?v=99FeyEuRvqg

Updated by JDMT almost 5 years ago

Xeno wrote:

There's something missing for tanks which will come, good things just need time.
http://img529.imageshack.us/img529/2278/m88render003.jpg

:O That's EPIC!

Updated by Sickboy almost 5 years ago

Ty, though looking for models+textures, not pictures.

Updated by Sickboy almost 5 years ago

  • Subject changed from Towing vehicles out of Water to Towing vehicles (out of Water, etc)

Updated by Sickboy almost 5 years ago

  • File deleted (Hummer_Water.Zargabad.7z)

Updated by Sickboy almost 5 years ago

  • File Pull.PNG added
  • % Done changed from 80 to 90

Updated by Sickboy almost 5 years ago

Todo;
  • lock towed vehicle
  • protect vehicle / crew with handleDamage as long as we don't have a hinge to make the towing more natural
  • eject / damage crew under water.

Updated by Sickboy almost 5 years ago

  • Status changed from In progress to Closed
  • % Done changed from 90 to 100
  • Component set to sys_towing

Will await feedback/reports re towing and vehicle crew protection in towed vehicle.

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