Bug #14182

M18A1 Claymore tripwire does not trigger inside buildings

Added by Swedge almost 5 years ago. Updated almost 5 years ago.

Status:Closed Start date:10/04/2010
Priority:Low Due date:
Assignee:- % Done:

100%

Category:Script
Target version:1.7
Component: Affected Version:402.0
Close Reason:

Description

OBSERVED: M18A1 tripwire does not trigger in some buildings.

EXPECTED RESULT: When the M18A1 mine and tripwire are deployed in buildings the tripwire should trigger and fire the mine the same way it does outside buildings.

STEPS TO REPRODUCE:
1. In Singleplayer load New mission in Takistan. Drop 1 Player Rifleman and any ACE Ammunition Crate (except for Guerilla) near Grid Reference 071021.
2. Preview mission. Take M18A1 from Ammunition Crate.
3. Place M18A1 Mine on the floor inside the only enterable building at Grid Reference 071021 [although I've reproduced this in 2 other buildings too].
4. Set Tripwire on M18A1 Mine to end within the room boundaries. Wait 5 second delay for mine to arm.
5. Walk or crawl across the tripwire at different points from different directions with different speeds and positions.

Associated revisions

Revision e4215160
Added by rocko almost 5 years ago

~FIXED: Tripwires didn't work when set up in buildings, fixes #14182

History

Updated by rocko almost 5 years ago

  • Priority changed from Normal to Low
  • Target version set to 395

Updated by rocko almost 5 years ago

  • Affected Version set to 402.0

Updated by rocko almost 5 years ago

  • Status changed from New to Resolved
  • % Done changed from 0 to 100

Updated by rocko almost 5 years ago

  • Status changed from Resolved to Closed

Updated by rocko almost 5 years ago

  • Target version changed from 395 to 1.7

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