Feature #14135

Add Vehicle Lift Script to AAS

Added by AGW-Grimes about 5 years ago. Updated almost 5 years ago.

Status:Feedback Start date:10/03/2010
Priority:Normal Due date:
Assignee:BCA_Cat_Toaster % Done:


Category:Scripting - CoreAdd
Target version:AAS Complete Pack Estimated time:8.00 hours



Maybe consider adding this. Could change up the gameplay a bit and is 100% customizable. Compatibility may be a small issue, but this script is easy to change around to fit the files and code correctly. The only issue I see happening is the HUD in the script conflicting with the AAS HUD.

arma2oa_2010-10-06_11-00-08-71.jpg - Cargo-Lift in Action 1 (245.4 kB) BCA_Cat_Toaster, 10/06/2010 09:05

arma2oa_2010-10-06_09-54-04-76.jpg - Cargo-Lift in Action 2 (313.2 kB) BCA_Cat_Toaster, 10/06/2010 09:05

chopcargoexploit.wmv - Video (16.4 MB) BCA_Cat_Toaster, 10/06/2010 22:08

aas100_DesertConflict.Takistan.pbo - Demo Mission (Spawn Blue X-Ray for Repro) (621.4 kB) BCA_Cat_Toaster, 10/06/2010 22:08


Updated by kju about 5 years ago

The non HUD version is in A&S as well: heli lift.
An integration would be very simple.

That said it seems Toaster has no time whatsoever these days unfortunately.

Updated by BCA_Cat_Toaster about 5 years ago

Yeah, that's true. :-(

Updated by BCA_Cat_Toaster about 5 years ago

  • Category set to Scripting - CoreAdd
  • Status changed from New to Resolved
  • Assignee set to BCA_Cat_Toaster
  • Target version set to thefuture
  • % Done changed from 0 to 100
  • Estimated time set to 2.50

easy hmm? ;-) Thanks kju.

Updated by BCA_Cat_Toaster about 5 years ago

New Feature, new Exploit.

For Example by default the Scripts allows that a MH-6 can only carry a Hummer maximum. While hovering over a Hummer the according "Lift-Action" comes up. Now keep the Action-Menu-Active and hover over a Tusk, now select "Lift Hummer" and you get the Tusk instead. See the attached Video and Demo-Mission.

Any chance to fix it?

Updated by AGW-Grimes about 5 years ago

Looking into it.

Kinda seems like the detection of those vehicles (when the addAction is preformed) is a bit too large, and then too slow after releasing a vehicle.

Updated by BCA_Cat_Toaster about 5 years ago

  • Estimated time changed from 2.50 to 5.00

Should be fixed with r676, thanks kju! Looks like the Original script was using always the latest vehicle right below the chopper and not that one that was triggered by the user-action.

Updated by BCA_Cat_Toaster about 5 years ago

  • % Done changed from 100 to 90
  • Estimated time changed from 5.00 to 8.00

Looks fine now. Added the Blackhawk to "Heavy-Chopper-Class" so both sides are on par AAS-wise, as we don't have Chinooks in Chernarus-Missions and never used the Osprey as well while the heavy rated Mi17 seems to be all around on Red. kju works on a fix to avoid that the "vehicleabandonedtimer" gets effective if you fly assets around for too long.

Updated by BCA_Cat_Toaster almost 5 years ago

  • Target version changed from thefuture to AAS Complete Pack

Still not perfect, however is available to public with the latest released

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