Seperate weapon fire mode from selecting grenades and other weapons
|Affected ArmA II version:||1.54.72888||First affected ArmA II version:|
|Reproduced by another DH user:||No||Single / Multi Player?:|
|I am using some Mods:||No||BIForumURL:|
|I am using:||NGUrl:|
|Reproducible for you:||No||WIKIurl:|
|Related to content of DLC:|
An idea I had was for the weapon fire modes from semi auto and full auto to be separated from the selection of grenades and other weapons.
This comes in handy for quick changes in weapon mode for CQB, currently you have to cycle through every weapon just to change from full auto to semi auto and vice versa.
Maybe even add a "safe" weapon mode where the weapon safety is engaged and you have to toggle that first to fire so there are no accidental discharges giving away your position prior to combat.
Updated by alef over 4 years ago
- Due date deleted (
- Category set to Controls
- Status changed from New to Assigned
- Affected ArmA II version changed from Please select... to 1.54.72888
ACE mod exactly did this:
Shift-` - Switch to SAFE Shift-1 - Switch to Rifle (or pistol, whatever is in hands now) Shift-2 - Switch to GL (if present) Shift-3 - Switch to Throw (first available throwable item) Shift-4 - Switch to Put (first available placeable item) F - cycle through available firemodes (for current rifle/pistol) or grenade/mine types (if Throw or Put are currently selected).
Updated by kju over 4 years ago
- Due date set to 10/14/2010
- Status changed from Assigned to Feedback
Probably should be merged into #13333.