Gaskmask occlude HUD
Perhaps more feedback than a bug but:
When wearing a mask you cannot see currently selected weapon (the "mask" is drawn over the HUD), which makes deploying gas grenades difficult while wearing one.
Also it is drawn over the red wounding effect making the user sometimes unaware that he has been hit.
Updated by VKing about 5 years ago
The black areas should turn transparent when switching weapons or scrolling in the action menu.
Agree on the wounding angle though.
Updated by Iron_Wardog about 5 years ago
With my normal brightness the transparency wasn't apparent, but fair enough. Still on topic though, it would be nice if using the ace_sys_weaponselect keys also affected the transparency.
Updated by Xeno about 5 years ago
- Category set to Script
- Status changed from New to Assigned
- Target version set to 1.6
Our own internal handling of different things is quite complex.
We'll try to find a solution.
Updated by Xeno almost 5 years ago
- Status changed from Assigned to Closed
- Target version changed from 395 to 1.6
- % Done changed from 0 to 100
Remaining problems fixed, you can allways change the transparency of the gasmask overlay with the mousewheel.
Problem is, we can't draw behind the "HUD", that's why there is the mousewheel transparancy change.