Feature #13385

Add scripting command: _airUnit flyInHeightASL _height;

Added by Khalashnikovf over 6 years ago. Updated almost 5 years ago.

Status:Assigned Start date:08/30/2010
Priority:Normal Due date:
Assignee:- % Done:


Category:Scripting: New command
Target version:-
Affected ArmA II version:Please select... First affected ArmA II version:
Reproduced by another DH user:No Single / Multi Player?:
I am using some Mods:No BIForumURL:
I am using: NGUrl:
Reproducible for you:No WIKIurl:
Related to content of DLC:


When using http://community.bistudio.com/wiki/flyInHeight AI still adapts
to the underline ground level even a larger heights.

This makes the UAV camera jumpy.

An easy way to make an air unit fly in a constant height ASL.

AI is acting pretty bad in heights above 1000 meters.
So this little function should work from these 1000 meters to infinite and make plane fly able there.
Using for UAV, c130, and some Dogfighters.


Updated by kju over 6 years ago

  • Due date set to 09/14/2010
  • Category changed from Movement to Scripting: Problem
  • Status changed from New to Feedback

Updated by Khalashnikovf over 6 years ago

Have you ever tried how is the plane acting in heights like 1500 metres above Takistan? so try it and you will see. Am I the only one who tried that? They are circling around and trying to get higher and then inmidietly lower and still on the one place.

Updated by kju over 6 years ago

So what you are saying is that it adapts constantly to the ground level, right?

In other words you want a way to have an air unit fly at a constant level (ASL).

Updated by Khalashnikovf over 6 years ago

I hoped it is obvious from that FlyInHeightASL :)
Nevermind. Yes, I would like to if there would be an easy way how to setup Plane into constant height ASL.
Its really important thing for especially HALO Jumps, If plane has to fly all over the whole map, it cant because of AI cant.

Updated by kju over 6 years ago

  • Subject changed from Make function for FlyInHeightASL to Add scripting command: _airUnit flyInHeightASL _height;
  • Due date deleted (09/14/2010)
  • Status changed from Feedback to Assigned

There we go.

Updated by kju almost 5 years ago

  • Category changed from Scripting: Problem to Scripting: New command

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