Task #12280

Evaluate the XEH additional CfgVehicles and Eventhandler classes; perhaps consider to instead, spread them over the modfolders

Added by Sickboy almost 7 years ago. Updated over 6 years ago.

Status:Feedback Start date:07/24/2010
Priority:Low Due date:
Assignee:killswitch % Done:


Target version:Future
Component:extended_eventhandlers Affected Version:
Close Reason:


Perhaps we could change the construction of how we built the CBA addons for all 3 editions.
At this time, we created a single XEH release, for OA CO, while providing compatibility classes (CfgVehicles and Patches), inside CBA_{game_edition} mods.
Yet perhaps it would be cleaner and nicer, without the additional CfgPatches and CfgVehicles,
If we would move the requiredAddons[], CfgVehicles, and Extended_***_Eventhandlers entries which are not equal between each edition,
to their respective CBA_{game_edition} mods, we would basically invert the process,
and we win that we have no additional bogus/compatibility CfgPatches or Vehicles; also saving issues with CBA_OA etc appearing in mission.sqm addons/addonsAuto.
This would still keep a single XEH version, yet the Eventhandler overrides and Extended Eventhandler definitions are merely split up over the modfolders more naturally as they cover the specific edition.


Updated by Sickboy over 6 years ago

  • Target version changed from v0.7.0 to Future

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