Task #12280

Evaluate the XEH additional CfgVehicles and Eventhandler classes; perhaps consider to instead, spread them over the modfolders

Added by Sickboy about 5 years ago. Updated almost 5 years ago.

Status:Feedback Start date:07/24/2010
Priority:Low Due date:
Assignee:killswitch % Done:

0%

Category:XEH
Target version:Future
Component:extended_eventhandlers Affected Version:
Close Reason:

Description

Perhaps we could change the construction of how we built the CBA addons for all 3 editions.
At this time, we created a single XEH release, for OA CO, while providing compatibility classes (CfgVehicles and Patches), inside CBA_{game_edition} mods.
Yet perhaps it would be cleaner and nicer, without the additional CfgPatches and CfgVehicles,
If we would move the requiredAddons[], CfgVehicles, and Extended_***_Eventhandlers entries which are not equal between each edition,
to their respective CBA_{game_edition} mods, we would basically invert the process,
and we win that we have no additional bogus/compatibility CfgPatches or Vehicles; also saving issues with CBA_OA etc appearing in mission.sqm addons/addonsAuto.
This would still keep a single XEH version, yet the Eventhandler overrides and Extended Eventhandler definitions are merely split up over the modfolders more naturally as they cover the specific edition.

History

Updated by Sickboy almost 5 years ago

  • Target version changed from v0.7.0 to Future

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