Feature #12279

Safety Catch/Mode Feature

Added by rye over 4 years ago. Updated over 4 years ago.

Status:Duplicate Start date:07/24/2010
Priority:Normal Due date:
Assignee:- % Done:

0%

Category:Controls
Target version:-
Affected ArmA II version:Please select... First affected ArmA II version:
Reproduced by another DH user:No Single / Multi Player?:
I am using some Mods:No BIForumURL:
I am using: NGUrl:
Reproducible for you:No WIKIurl:
Related to content of DLC:

Description

A safety catch mode to use in Arma 2 OA would minimize friendly fire incidents due to alt tabbing and/or uncontrolled fire. I was thinking that you could use the 'F' key for cycling through fire modes and have a safety catch mode on there.

Say for instance Semi - Burst - Full - Safety Catch.


Related issues

duplicates ARMA2 Community Issue Tracker - Feature #12444: Safety Catch/Mode Feature Assigned 07/29/2010

History

Updated by kju over 4 years ago

  • Due date set to 08/01/2010
  • Status changed from New to Feedback

What about weapon lowered down?

Also I think we have this request already.

Updated by rye over 4 years ago

Yup weapon lowered would do it, just thinking of realism and the fact that sounds like a great idea; making better gameplay. Plus lowering your weapon takes time to raise it back up and by that time you could be shot and killed.

Updated by BigDawgKS over 4 years ago

rye wrote:

Yup weapon lowered would do it, just thinking of realism and the fact that sounds like a great idea; making better gameplay. Plus lowering your weapon takes time to raise it back up and by that time you could be shot and killed.

And toggling safety won't? :)

Updated by rye over 4 years ago

By having it in your cycle using the 'F' key it wouldn't. It would be as easy as clicking F from Safety Catch to Semi-auto then away you go. As you see with lowering it you have to do an animation of lifting the weapon before you engage.

Updated by kju over 4 years ago

Adding it to the weapon modes would be a very bad idea.

Updated by BigDawgKS over 4 years ago

kju wrote:

Adding it to the weapon modes would be a very bad idea.

IMO, the best solution would be to implement proper selector switches. Building on the modes, it could be a seperate key control (so you don't have to keep toggling through all your weapon modes when switching weapons/muzzles), would be a preserved state (so it does not get reset whenever you change weapons), and possibly would have a slight delay where you cannot fire so it's not instant.

As it is, you can sort of configure a "SAFE" mode into your weapons (new muzzle with no magazines perhaps), but I agree that doing so with the current weapon modes handling wouldn't be very appropriate.

Updated by rye over 4 years ago

I can understand a seperate key but depending on how big the delay then maybe not.

Updated by rye over 4 years ago

Basically this is the next step to realism, the first game to have safety catch? :) Go for it!

It's practical and can be done, a slight delay (less than two seconds, I mean come on.. flicking the catch up doesn't take more than two seconds; infact I'd personally say less than a second) and a seperate key a.k.a Shift + F. So you see the enemy! SHIFT+F BAM! Slight delay but quicker than the lowering and raising animation delay; I mean a lot quicker, it's a catch you flick up with your thumb therefore it shouldn't take long at all.

I've been talking to the AusArma community clans and pretty much all of them agree that it's a great idea. Especially for the new guys/alt-tabbers. I mean lowering weapons can be used for forces who are undisciplined or untrained... or just lazy :P Safety catch for active patrols; ready to engage!

Updated by kju over 4 years ago

  • Due date deleted (08/01/2010)
  • Category set to Controls
  • Status changed from Feedback to Assigned

If so, they should vote it.

Updated by rye over 4 years ago

Yup, basically aswell IF YOU DO NOT LIKE THIS IDEA, it can be fixed. If BIS do make it you can delete it off your keys in the controls menu. Therefore meaning you don't have to use or have the safety catch.

Updated by Rommel over 4 years ago

This is a great idea... the amount of times I've alt tabbed and had my gun fire off and accidentally shot someone, or just accidental discharges in general. It would also add that extra feature of realism that no game AFAIK has to date, which is in it self a reason to do it.

Updated by Sickboy over 4 years ago

Rommel wrote:

This is a great idea... the amount of times I've alt tabbed and had my gun fire off and accidentally shot someone, or just accidental discharges in general. It would also add that extra feature of realism that no game AFAIK has to date, which is in it self a reason to do it.

How about pressing escape before you alt-tab.

Updated by rye over 4 years ago

We've discussed this above, yes you can do that. CORRECT! But we're also talking about patrol safety while ON THE MOVE aswell.

Negatives on lowering your weapon is basically that it takes too long to bring it up during contact and you could be shot multiple times.

Against my idea of a safety catch, your weapon is up and ready to engage; all you need to do is click the safety off and away you go. And you've got both of these features in game then. So if you don't want the safety catch idea just delete it off the controls menu, simple as.

And the fact that Rommel pointed out is that Arma 2:Operation Arrowhead would be the FIRST game with this feature! Next small step towards realism, marketing and features.

If you don't want it that realistic or don't see a need? Controls - Safety Catch - Delete the key.

Active patrols need this, SF or recon patrols ready to engage. Or newbies who you can just say KEEP SAFETY ON! and/or LOWER YOUR WEAPON. Realism units would probably want and use this, organised units maybe. Even public players who aren't into realistic gameplay would probably use it to minimize FF.

So you're right, lowering weapon minimizes FF/TK and so does safety catch... but safety catch allows this while maintaining security, ready to click it off and engage the enemy. Adds another element to gameplay... really I think it is worth it afterall.

Updated by Rommel over 4 years ago

But that moves away from the point? I could drop my magazines, I could lower my gun, I could drop the gun, I could aim at the ground/sky. It may stop incidents. But thats not the point.
The idea is to have an actual safety catch, not a way to get around not having it...

Updated by SnakeMan over 4 years ago

VTE ArmA 2 Preview has "Safe" fire mode for M16A1 rifle. So far I've not found it nuisance or any use either; its just there.

Not to really take stance on this discussion, just stating the obvious. granQ did nice job with the Safe fire mode by adding it to VTE.

Updated by rye over 4 years ago

Like I said: useful for Realism units, to stop TK'ing/Friendly Fire in a controlled environment, (a.k.a you say safety on yet someone TK's you know 100% they're either uncorporative or a constant TK'er meaning kick) and to engage enemies a lot more quickly and sufficiently than the raise/lower animation. So for part of the community it will be of use, for others it won't but in saying that; you could just delete the key outta controls and there you go.

And of course good for BIS to have the first game with this in. I mean Arma make semi-realistic, always improving games. This is just the next step and maybe not preferable to pubbers or non-realistic clans who most probably wouldn't use it.

Updated by Sickboy over 4 years ago

Safety Catch perhaps is a nice idea, yet just for alt-tab, the escape option is more than sufficient IMO; same kind of discipline required too.

Easy enough with the firemodes though, if BIS don't like it, perhaps it's something for ACE :-)

Updated by BigDawgKS over 4 years ago

Sickboy wrote:

Easy enough with the firemodes though, if BIS don't like it, perhaps it's something for ACE :-)

Yea, it should be doable with either firemodes or new muzzles. But I still think a full-blown firemode selector (that persists after weapon changing and is not instantanious) would be a good feature request. I think I'll make a new ticket for that.

Updated by dslyecxi over 4 years ago

Cluttering up the firemode selector with a 'safety' option is going to result in more pain when trying to change fire mods on a weapon. It's already painful enough when you have smoke, frags, and a weapon with multiple fire modes... :/

Keep your finger off the 'trigger' and use esc when alt-tabbing. Simple methods, work as-is, doesn't add yet another fire mode to cycle past.

Updated by BigDawgKS over 4 years ago

  • Subject changed from [OA] Safety Catch/Mode Feature to Safety Catch/Mode Feature

Don't think this applies specifcally to OA.

Updated by AGW-Grimes over 4 years ago

I agree that this is a good idea, but certainly not something for the fire modes ('F'). "Semi, Full, Smoke, IR, Grenade... ah! Here we go, Safety!" too cluttered as it is.

Now, having it there as a separate key such as Shift+F is a no harm no foul situation. If you want the function, hey, you got it. If you don't want it, unbind the key and problem solved. If it is implemented, I do not see how any players could be unhappy because of it since it can be unbound.

Updated by Sickboy over 4 years ago

dslyecxi wrote:

Cluttering up the firemode selector with a 'safety' option is going to result in more pain when trying to change fire mods on a weapon. It's already painful enough when you have smoke, frags, and a weapon with multiple fire modes... :/

Keep your finger off the 'trigger' and use esc when alt-tabbing. Simple methods, work as-is, doesn't add yet another fire mode to cycle past.

Makes sense.

Updated by BigDawgKS over 4 years ago

I think the best implementation would be included in this ticket I just created: http://dev-heaven.net/issues/12279

Updated by rye over 4 years ago

You mean this BigDawg: http://dev-heaven.net/issues/12396

Yeah great idea, I agree.

B.I.S and A.C.E should atleast keep this as an idea, if the firemodes are changed then it would make gameplay a lot more cleaner and maybe having the safety catch idea as a bindable key which can be unbinded makes it easier on everyone.

Thanks for the feedback guys!

Updated by kju over 4 years ago

  • Status changed from Assigned to Feedback

Bit confused. Is this to be closed now as replaced by #12396?

Updated by BigDawgKS over 4 years ago

kju wrote:

Bit confused. Is this to be closed now as replaced by #12396?

That ticket doesn't specifically talk about a "safe" mode, it's just a complimenting feature request.

Updated by rye over 4 years ago

Yup, your idea's good BigDawg.

If the firemode selector was a lot cleaner and sorted out, would people be happier with a safety catch option?

Updated by kju over 4 years ago

  • Status changed from Feedback to Duplicate

Let's make a new start with #12444.

Also available in: Atom PDF