Feature #12240

Interchangeable Primary & Secondary Weapon Slots

Added by BigDawgKS almost 7 years ago. Updated about 5 years ago.

Status:Assigned Start date:07/22/2010
Priority:Normal Due date:
Assignee:- % Done:


Target version:-
Affected ArmA II version:Please select... First affected ArmA II version:
Reproduced by another DH user:No Single / Multi Player?:
I am using some Mods:No BIForumURL:
I am using: NGUrl:
Reproducible for you:No WIKIurl:
Related to content of DLC:


Since the dawn of time (OFP), we've had the same slot system for primary & secondary weapons. It's not a terrible system, but it can often be inflexable, especially since the inclusion of wearable backpacks.

A major redesign of the inventory system is a huge task no doubt, so for now the slot system will have to work.

However, there is one very obvious improvement for th slot system that I think would make a substancial difference in the flexability of system (and gameplay in general): Making the primary (rifle) and secondary (launcher/backpack) slots interchangeable. What does this mean? It means if for example I have a launcher and a backpack, I should be able to put the launcher in one slot and the backpack in another, without room for a rifle of course. Or if I have one rifle that only takes up one slot, I should be able to place another in the other slot (provided it only takes up one slot itself). Obviously, for larger launchers there might need to be some configuration to disallow this. But still, I believe this is a sound solution to an age old problem.

Related issues

duplicated by ARMA2 Community Issue Tracker - Feature #20425: Unlock second weapon slot Duplicate 06/15/2011


Updated by kju almost 7 years ago

  • Category set to Weapons
  • Status changed from New to Assigned

Updated by Stalker over 5 years ago

Battlefield 3 also has the ability to freely use the two slots for weapons

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