Bug #12017

[OA] Tank awareness is too low when halted vs units (BETA 72107)

Added by Alex72 almost 5 years ago. Updated over 3 years ago.

Status:Assigned Start date:07/15/2010
Priority:Normal Due date:12/01/2011
Assignee:- % Done:

0%

Category:AI Issues
Target version:-
Affected ArmA II version:1.60 BETA First affected build:
Reproduced by another DH user:Yes First affected ArmA II version:
I am using some Mods:No Single / Multi Player?:
I am using:OA only BIForumURL:
Reproducible for you:Yes NGUrl:
Related to content of DLC: WIKIurl:

Description

Obs:
When moving at any speed as a unit around a halted enemy tank it does not react until you move either in front of it or fire a shot (See youtube video below).

Des:
AI tank commanders should randomly timed "scan horizon" and hear if a unit runs close to the tank.
Being lucky when walking between random scans by AI tank commander should make the player lucky enough to move in on the tank, and for example plant a satchel.

Video: http://www.youtube.com/watch?v=aSjK98agN1M
Video can only be accessed through the above link

BETA 72107. No addons.

ExampleMission.Takistan.zip - Example Mission (791 Bytes) Alex72, 07/16/2010 12:54


Related issues

duplicated by ARMA2 Community Issue Tracker - Bug #12018: [OA] Tank awareness is too low when halted vs units (BETA... Duplicate 07/15/2010
duplicated by ARMA2 Community Issue Tracker - Bug #12019: [OA] Tank awareness is too low when halted vs units (BETA... Duplicate 07/15/2010

History

Updated by kju almost 5 years ago

  • Due date set to 08/01/2010
  • Status changed from New to Feedback

Updated by kju almost 5 years ago

  • Category set to AI Issues

Updated by Alex72 almost 5 years ago

Repro steps:
Start mission and run around the tanks.

Updated by Fireball over 4 years ago

  • Due date changed from 08/01/2010 to 09/15/2010

I think this may be remedied with scripting, e.g. setting them to danger mode and giving them a waypoint with Guard order or a patrol area, i.e. creating some potential real life scenario.

I can't think of a real life example where a tank is just supposed to sit on a place with no order. Normally, if a tank crew is just e.g. waiting somewhere to meet up with friendly units, they're turned out or maybe even disembarked.

Updated by kju over 4 years ago

  • Due date changed from 09/15/2010 to 02/01/2011
  • Status changed from Feedback to Assigned
  • Operating system deleted (Win7 64 bit)
  • Graphics card deleted (Nvidia GTX275)
  • Graphics card driver version deleted (258.69)
  • Affected ArmA II version changed from 1.53 BETA to 1.56 BETA
  • Reproduced by another DH user changed from No to Yes
  • Mainboard chipset deleted (X58)
  • System RAM size deleted (6144)
  • GPU VRAM size deleted (896)
  • Audio card deleted (Xfi Titanium)
  • Size of OS swap file deleted (1024)
  • I am using set to OA only
  • Reproducible for you changed from No to Yes

Well sounds like hearing capabilities are too low now for tanks.
Would be some config tweaking work.

Updated by kju over 3 years ago

  • Due date changed from 02/01/2011 to 12/01/2011
  • Affected ArmA II version changed from 1.56 BETA to 1.60 BETA
  • CPU deleted (i7 930)

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