EMF Generated by "TOPOGRAPHY" is incorrect/inaccurate
|Affected ArmA II version:||1.58.78473||First affected build:|
|Reproduced by another DH user:||No||First affected ArmA II version:|
|I am using some Mods:||No||Single / Multi Player?:|
|I am using:||OA only||BIForumURL:|
|Reproducible for you:||Yes||NGUrl:|
|Related to content of DLC:||WIKIurl:|
The "TOPOGRAPHY" command (activated by typing the above after having pressed LShift and Numpad -) produces incorrect map data, not conforming to the map in-game. The primary problem is the grid lines, but some shrubs/bushes and other topographical components display differently in the dumped vector to on the in-game map. See the image below for an example. This problem has persisted since A1 (if memory serves - but if not, it was certainly like this in A2 and, now, in Arrowhead).
It would be nice if this command could be fixed up to allow the map data to be utilised externally and relied upon (e.g. an external mapping application, or simply for large-scale print-outs). I wouldn't imagine it would be too difficult to get the command to actually dump the vector data for what you see in the map screen.
Updated by Fireball about 5 years ago
- Due date set to 10/13/2010
- Category set to Other
- Status changed from New to Assigned
The grid might be a bug or simply a different scale.
Anyway unless we get a statement from BIS, we won't know - I'll just leave it in the bakery...
Updated by JamesF1 about 5 years ago
Yeah, I thought about it being a different scale... but, either way, it makes little sense to have a different scale on the export (thereby rendering any grid-based uses of the topology map utterly useless).