Bug #11837

AN/PEQ-15 Laser cannot be seen (from) farther than 150m

Added by Spyder001 over 4 years ago. Updated over 2 years ago.

Status:Assigned Start date:07/10/2010
Priority:Normal Due date:07/01/2011
Assignee:- % Done:

0%

Category:Rendering
Target version:-
Affected ArmA II version:1.59.79384 First affected build:
Reproduced by another DH user:Yes First affected ArmA II version:
I am using some Mods:No Single / Multi Player?:
I am using: BIForumURL:
Reproducible for you:Yes NGUrl:
Related to content of DLC: WIKIurl:

Description

The laser doesn't look like a real laser and players can only see it from 150m away. You can also adjust it from a small beam to a flood light in real life. Would be good if the beam with thinker and better looking, with the ability to see if from any distance.

The ability to change the width of the laser would be a feature, but I was just giving an example of it's capability. The ability to not see it past 150m is a bug and it looks like utter crap even if you are within 150m.

Here is what they should look like.

http://www.youtube.com/watch?v=yob78XCgBXE

arma2oa_2010-07-11_01-23-44-76.JPG (662.7 kB) kju, 07/11/2010 09:15

arma2oa_2010-07-11_01-24-10-29.JPG (694.5 kB) kju, 07/11/2010 09:15

arma2oa_2010-07-11_01-24-25-64.JPG (617.1 kB) kju, 07/11/2010 09:15

arma2oa_2010-07-11_01-26-30-65.JPG (625.1 kB) kju, 07/11/2010 09:15

arma2oa_2010-07-11_01-26-32-51.JPG (607 kB) kju, 07/11/2010 09:15

arma2oa_2010-12-26_18-10-34-67.jpg (126.8 kB) kju, 12/26/2010 17:14

arma2oa_2010-12-26_18-13-13-17.jpg (102.2 kB) kju, 12/26/2010 17:14

11837.Desert_E.7z (1 kB) kju, 12/26/2010 17:14


Related issues

related to ARMA2 Community Issue Tracker - Feature #10452: Expand IR laser simulation Assigned 05/03/2010
related to ARMA2 Community Issue Tracker - Feature #18356: Extended IR lasers Assigned 03/20/2011
related to ARMA2 Community Issue Tracker - Feature #11671: Laser beam end to glow where it hits the ground. Assigned 07/04/2010
related to ARMA2 Community Issue Tracker - Feature #13283: Laser Designator/SOFLAM IR Beam Assigned 08/26/2010
related to ARMA2 Community Issue Tracker - Feature #14810: Option to have daylight visible lasers Assigned 11/01/2010
related to ARMA2 Community Issue Tracker - Feature #28784: Realistic rangefinders Assigned 02/19/2012

History

Updated by kju over 4 years ago

  • Due date set to 08/01/2010
  • Category set to Rendering
  • Status changed from New to Feedback

Updated by rye over 4 years ago

The Ultimate Sniper and The Advanced Ultimate Sniper documentaries has real-life references to PEQ lasers, he points it at the sky and it just keeps going!

Updated by Fireball over 4 years ago

  • Tracker changed from Bug to Feature

Updated by Fireball over 4 years ago

By all the love for reality, as from the point of view of the game, it sounds like a feature request.

Updated by Hooves over 4 years ago

  • File arma2oa_2010-07-11_01-23-44-76.bmp added
  • File arma2oa_2010-07-11_01-24-10-29.bmp added
  • File arma2oa_2010-07-11_01-24-25-64.bmp added
  • File arma2oa_2010-07-11_01-26-30-65.bmp added
  • File arma2oa_2010-07-11_01-26-32-51.bmp added

Updated by kju over 4 years ago

  • File deleted (arma2oa_2010-07-11_01-23-44-76.bmp)

Updated by kju over 4 years ago

  • File deleted (arma2oa_2010-07-11_01-24-10-29.bmp)

Updated by kju over 4 years ago

  • File deleted (arma2oa_2010-07-11_01-24-25-64.bmp)

Updated by kju over 4 years ago

  • File deleted (arma2oa_2010-07-11_01-26-30-65.bmp)

Updated by kju over 4 years ago

  • File deleted (arma2oa_2010-07-11_01-26-32-51.bmp)

Updated by kju over 4 years ago

  • Due date deleted (08/01/2010)
  • Status changed from Feedback to Assigned

Updated by Fireball over 4 years ago

  • Tracker changed from Feature to Bug

Updated by Fireball over 4 years ago

  • Subject changed from AN/PEQ-15 to AN/PEQ-15 Laser cannot be seen (from) farther than 150m
  • Due date set to 10/10/2010
  • Affected ArmA II version changed from Please select... to 1.52.71816

Updated by dslyecxi over 4 years ago

The fact that the beam itself only renders ~150ish meters from first-person is bad enough, but you can't even see it from further than that? That's very disappointing.

Testing in VBS2 shows that the IR lasers (similar length restrictions) display at least 1km away, though even they aren't really giving the impression that they're lasers and not just drab, flat textured rods.

Updated by Daniel over 4 years ago

  • Reproducible for you set to No

Pilots ought to be able to use these to spot targets to other pilots. Never mind infantry not spotting them at 150m distant.

Updated by kju about 4 years ago

Updated by Spyder001 about 4 years ago

Is this about to get some attention from BIS?

Updated by RobertHammer about 4 years ago

cant we just increase the irDistance = x code? because on scar is irDistance = 150 (maybe it means 150m)

Updated by Mr.Ben almost 4 years ago

I also notice this with lighting... either way, it would be nice to have the laser/lighting/torches set to the view distance, or some factor/ratio of the view distance that is on the server or local machine. Perhaps the server would be better, as for PvP it would enable more fair gaming, so that the laser/light/torch distance is factored into a value common to everyone.

(Would it be better to create a new bug/feature request for lighting?)

Updated by AnimalMother92 almost 4 years ago

  • Language set to Please set for missions

RobertHammer wrote:

cant we just increase the irDistance = x code? because on scar is irDistance = 150 (maybe it means 150m)

No, sadly. I tested this by setting irDistance=1000; in the config and it still cut out around ~150m.

Makes them useless for pointing out targets for helos etc. :(

Updated by kju almost 4 years ago

  • Due date changed from 03/01/2011 to 07/01/2011
  • Affected ArmA II version changed from 1.58 BETA to 1.59.79384
  • CPU deleted (Please specify!)
  • Audio card deleted (Please specify!)
  • Size of OS swap file deleted (Please specify!)
  • Reproducible for you changed from No to Yes
  • Language deleted (Please set for missions)

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